mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
24 lines
702 B
Text
24 lines
702 B
Text
uniform float _BumpAmt;
|
|
uniform sampler2D _BumpMap;
|
|
uniform sampler2D _GrabTexture;
|
|
uniform vec4 _GrabTexture_TexelSize;
|
|
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec4 tmpvar_2;
|
|
tmpvar_2.zw = tmpvar_1.zw;
|
|
vec4 normal_3;
|
|
normal_3.xy = ((texture2D (_BumpMap, gl_TexCoord[1].xy).wy * 2.0) - 1.0);
|
|
normal_3.z = sqrt(((1.0 -
|
|
(normal_3.x * normal_3.x)
|
|
) - (normal_3.y * normal_3.y)));
|
|
tmpvar_2.xy = (((
|
|
(normal_3.xy * _BumpAmt)
|
|
* _GrabTexture_TexelSize.xy) * tmpvar_1.z) + tmpvar_1.xy);
|
|
gl_FragData[0] = (texture2DProj (_GrabTexture, tmpvar_2) * texture2D (_MainTex, gl_TexCoord[2].xy));
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 12 alu 3 tex 0 flow
|