bgfx/3rdparty/glsl-optimizer/tests/fragment/tex3D-irES3.txt
2014-02-10 23:06:13 -08:00

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#version 300 es
precision mediump float;
uniform sampler3D tex;
in vec3 uv;
out lowp vec4 _fragColor;
void main ()
{
lowp vec4 tmpvar_1;
tmpvar_1 = texture (tex, uv);
lowp vec4 tmpvar_2;
tmpvar_2 = tmpvar_1;
_fragColor = tmpvar_2;
}