mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
1944 lines
45 KiB
C++
1944 lines
45 KiB
C++
/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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// This code is based on:
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//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// Source altered and distributed from https://github.com/AdrienHerubel/imgui
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#include <stdio.h>
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#include <bx/string.h>
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#include <bx/uint32_t.h>
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#include <bx/fpumath.h>
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#include <bgfx.h>
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#include "../entry/dbg.h"
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#include "imgui.h"
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#include "../nanovg/nanovg.h"
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#include "vs_imgui_color.bin.h"
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#include "fs_imgui_color.bin.h"
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#include "vs_imgui_texture.bin.h"
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#include "fs_imgui_texture.bin.h"
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#define USE_NANOVG_FONT 0
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#define MAX_TEMP_COORDS 100
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#define NUM_CIRCLE_VERTS (8 * 4)
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static const int32_t BUTTON_HEIGHT = 20;
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static const int32_t SLIDER_HEIGHT = 20;
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static const int32_t SLIDER_MARKER_WIDTH = 10;
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static const int32_t CHECK_SIZE = 8;
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static const int32_t DEFAULT_SPACING = 4;
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static const int32_t TEXT_HEIGHT = 8;
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static const int32_t SCROLL_AREA_PADDING = 6;
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static const int32_t INDENT_SIZE = 16;
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static const int32_t AREA_HEADER = 28;
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static const int32_t COLOR_WHEEL_PADDING = 60;
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static const float s_tabStops[4] = {150, 210, 270, 330};
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static void* imguiMalloc(size_t size, void* /*_userptr*/)
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{
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return malloc(size);
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}
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static void imguiFree(void* _ptr, void* /*_userptr*/)
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{
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free(_ptr);
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}
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#define STBTT_malloc(_x, _y) imguiMalloc(_x, _y)
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#define STBTT_free(_x, _y) imguiFree(_x, _y)
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#define STB_TRUETYPE_IMPLEMENTATION
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#include <stb_truetype/stb_truetype.h>
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namespace
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{
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float sign(float px, float py, float ax, float ay, float bx, float by)
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{
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return (px - bx) * (ay - by) - (ax - bx) * (py - by);
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}
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bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
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{
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const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f;
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const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
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const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
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return ( (b1 == b2) && (b2 == b3) );
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}
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void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
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{
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float dx = px - ax;
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float dy = py - ay;
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float lx = bx - ax;
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float ly = by - ay;
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float len = sqrtf(lx*lx+ly*ly);
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// Normalize.
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float invLen = 1.0f/len;
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lx*=invLen;
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ly*=invLen;
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float dot = (dx*lx + dy*ly);
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if (dot < 0.0f)
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{
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ox = ax;
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oy = ay;
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}
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else if (dot > len)
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{
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ox = bx;
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oy = by;
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}
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else
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{
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ox = ax + lx*dot;
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oy = ay + ly*dot;
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}
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}
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void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
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{
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float abx, aby;
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float bcx, bcy;
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float cax, cay;
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closestPointOnLine(abx, aby, px, py, ax, ay, bx, by);
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closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy);
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closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay);
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const float pabx = px - abx;
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const float paby = py - aby;
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const float pbcx = px - bcx;
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const float pbcy = py - bcy;
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const float pcax = px - cax;
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const float pcay = py - cay;
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const float lab = sqrtf(pabx*pabx+paby*paby);
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const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy);
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const float lca = sqrtf(pcax*pcax+pcay*pcay);
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const float m = bx::fmin3(lab, lbc, lca);
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if (m == lab)
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{
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ox = abx;
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oy = aby;
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}
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else if (m == lbc)
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{
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ox = bcx;
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oy = bcy;
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}
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else// if (m == lca).
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{
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ox = cax;
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oy = cay;
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}
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}
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inline float vec2Dot(const float* __restrict _a, const float* __restrict _b)
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{
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return _a[0]*_b[0] + _a[1]*_b[1];
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}
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void barycentric(float& _u, float& _v, float& _w
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, float _ax, float _ay
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, float _bx, float _by
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, float _cx, float _cy
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, float _px, float _py
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)
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{
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const float v0[2] = { _bx - _ax, _by - _ay };
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const float v1[2] = { _cx - _ax, _cy - _ay };
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const float v2[2] = { _px - _ax, _py - _ay };
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const float d00 = vec2Dot(v0, v0);
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const float d01 = vec2Dot(v0, v1);
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const float d11 = vec2Dot(v1, v1);
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const float d20 = vec2Dot(v2, v0);
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const float d21 = vec2Dot(v2, v1);
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const float denom = d00 * d11 - d01 * d01;
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_v = (d11 * d20 - d01 * d21) / denom;
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_w = (d00 * d21 - d01 * d20) / denom;
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_u = 1.0f - _v - _w;
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}
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struct PosColorVertex
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{
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float m_x;
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float m_y;
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uint32_t m_abgr;
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static void init()
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{
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ms_decl
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.begin()
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.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.end();
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorVertex::ms_decl;
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struct PosColorUvVertex
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{
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float m_x;
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float m_y;
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float m_u;
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float m_v;
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uint32_t m_abgr;
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static void init()
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{
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ms_decl
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.begin()
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.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.end();
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorUvVertex::ms_decl;
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} // namespace
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struct Imgui
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{
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Imgui()
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: m_mx(-1)
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, m_my(-1)
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, m_scroll(0)
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, m_active(0)
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, m_hot(0)
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, m_hotToBe(0)
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, m_dragX(0)
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, m_dragY(0)
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, m_dragOrig(0)
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, m_widgetX(0)
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, m_widgetY(0)
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, m_widgetW(100)
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, m_left(false)
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, m_leftPressed(false)
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, m_leftReleased(false)
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, m_isHot(false)
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, m_isActive(false)
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, m_wentActive(false)
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, m_insideCurrentScroll(false)
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, m_areaId(0)
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, m_widgetId(0)
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, m_scissor(UINT16_MAX)
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, m_scrollTop(0)
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, m_scrollBottom(0)
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, m_scrollRight(0)
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, m_scrollAreaTop(0)
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, m_scrollAreaWidth(0)
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, m_scrollAreaX(0)
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, m_scrollVal(NULL)
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, m_focusTop(0)
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, m_focusBottom(0)
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, m_scrollId(0)
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, m_insideScrollArea(false)
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, m_textureWidth(512)
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, m_textureHeight(512)
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, m_halfTexel(0.0f)
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, m_nvg(NULL)
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, m_view(31)
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{
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m_invTextureWidth = 1.0f/m_textureWidth;
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m_invTextureHeight = 1.0f/m_textureHeight;
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u_texColor.idx = bgfx::invalidHandle;
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#if !USE_NANOVG_FONT
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m_fontTexture.idx = bgfx::invalidHandle;
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#endif // !USE_NANOVG_FONT
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m_colorProgram.idx = bgfx::invalidHandle;
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m_textureProgram.idx = bgfx::invalidHandle;
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}
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bool create(const void* _data)
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{
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m_nvg = nvgCreate(512, 512, 1, m_view);
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nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
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nvgFontSize(m_nvg, 15.0f);
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nvgFontFace(m_nvg, "default");
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for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
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{
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float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(M_PI * 2.0);
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m_circleVerts[ii * 2 + 0] = cosf(a);
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m_circleVerts[ii * 2 + 1] = sinf(a);
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}
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PosColorVertex::init();
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PosColorUvVertex::init();
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u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1i);
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const bgfx::Memory* vs_imgui_color;
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const bgfx::Memory* fs_imgui_color;
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const bgfx::Memory* vs_imgui_texture;
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const bgfx::Memory* fs_imgui_texture;
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switch (bgfx::getRendererType() )
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{
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case bgfx::RendererType::Direct3D9:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
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fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
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vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
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fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
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m_halfTexel = 0.5f;
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break;
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case bgfx::RendererType::Direct3D11:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
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fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
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vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
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fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
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break;
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default:
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vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
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fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
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vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
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fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
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break;
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}
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bgfx::ShaderHandle vsh;
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bgfx::ShaderHandle fsh;
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vsh = bgfx::createShader(vs_imgui_color);
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fsh = bgfx::createShader(fs_imgui_color);
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m_colorProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyShader(vsh);
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bgfx::destroyShader(fsh);
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vsh = bgfx::createShader(vs_imgui_texture);
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fsh = bgfx::createShader(fs_imgui_texture);
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m_textureProgram = bgfx::createProgram(vsh, fsh);
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bgfx::destroyShader(vsh);
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bgfx::destroyShader(fsh);
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#if !USE_NANOVG_FONT
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const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
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stbtt_BakeFontBitmap( (uint8_t*)_data, 0, 15.0f, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_cdata);
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m_fontTexture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_NONE, mem);
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#endif // !USE_NANOVG_FONT
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return true;
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}
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void destroy()
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{
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bgfx::destroyUniform(u_texColor);
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#if !USE_NANOVG_FONT
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bgfx::destroyTexture(m_fontTexture);
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#endif // !USE_NANOVG_FONT
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bgfx::destroyProgram(m_colorProgram);
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bgfx::destroyProgram(m_textureProgram);
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nvgDelete(m_nvg);
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}
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bool anyActive() const
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{
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return m_active != 0;
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}
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bool isActive(uint32_t _id) const
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{
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return m_active == _id;
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}
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bool isHot(uint32_t _id) const
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{
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return m_hot == _id;
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}
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bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
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{
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return (!_checkScroll || m_insideCurrentScroll)
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&& m_mx >= _x
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&& m_mx <= _x + _width
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&& m_my >= _y
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&& m_my <= _y + _height;
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}
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void clearInput()
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{
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m_leftPressed = false;
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m_leftReleased = false;
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m_scroll = 0;
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}
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void clearActive()
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{
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m_active = 0;
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// mark all UI for this frame as processed
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clearInput();
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}
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void setActive(uint32_t _id)
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{
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m_active = _id;
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m_wentActive = true;
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}
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void setHot(uint32_t _id)
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{
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m_hotToBe = _id;
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}
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bool buttonLogic(uint32_t _id, bool _over)
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{
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bool res = false;
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// process down
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if (!anyActive() )
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{
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if (_over)
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{
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setHot(_id);
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}
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if (isHot(_id)
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&& m_leftPressed)
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{
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setActive(_id);
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}
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}
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// if button is active, then react on left up
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if (isActive(_id) )
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{
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m_isActive = true;
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if (_over)
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{
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setHot(_id);
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}
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if (m_leftReleased)
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{
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if (isHot(_id) )
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{
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res = true;
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}
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clearActive();
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}
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}
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if (isHot(_id) )
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{
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m_isHot = true;
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}
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return res;
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}
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void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll)
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{
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bool left = (_button & IMGUI_MBUT_LEFT) != 0;
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m_mx = _mx;
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m_my = _my;
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m_leftPressed = !m_left && left;
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m_leftReleased = m_left && !left;
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m_left = left;
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m_scroll = _scroll;
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}
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void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint8_t _view)
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{
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nvgBeginFrame(m_nvg, _width, _height, 1.0f, NVG_STRAIGHT_ALPHA);
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m_view = _view;
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bgfx::setViewSeq(_view, true);
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bgfx::setViewRect(_view, 0, 0, _width, _height);
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float proj[16];
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bx::mtxOrtho(proj, 0.0f, (float)_width, (float)_height, 0.0f, 0.0f, 1000.0f);
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bgfx::setViewTransform(_view, NULL, proj);
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updateInput(_mx, _my, _button, _scroll);
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m_hot = m_hotToBe;
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m_hotToBe = 0;
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m_wentActive = false;
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m_isActive = false;
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m_isHot = false;
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m_widgetX = 0;
|
|
m_widgetY = 0;
|
|
m_widgetW = 0;
|
|
|
|
m_areaId = 1;
|
|
m_widgetId = 1;
|
|
}
|
|
|
|
void endFrame()
|
|
{
|
|
clearInput();
|
|
nvgEndFrame(m_nvg);
|
|
}
|
|
|
|
bool beginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll)
|
|
{
|
|
m_areaId++;
|
|
m_widgetId = 0;
|
|
m_scrollId = (m_areaId << 16) | m_widgetId;
|
|
|
|
m_widgetX = _x + SCROLL_AREA_PADDING;
|
|
m_widgetY = _y + AREA_HEADER + (*_scroll);
|
|
m_widgetW = _width - SCROLL_AREA_PADDING * 4;
|
|
|
|
m_scrollTop = _y + AREA_HEADER;
|
|
m_scrollBottom = _y + _height;
|
|
m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
|
|
|
|
m_scrollVal = _scroll;
|
|
m_scrollAreaX = _x;
|
|
m_scrollAreaWidth = _width;
|
|
m_scrollAreaTop = m_widgetY;
|
|
|
|
m_focusTop = _y - AREA_HEADER;
|
|
m_focusBottom = _y - AREA_HEADER + _height;
|
|
|
|
m_insideScrollArea = inRect(_x, _y, _width, _height, false);
|
|
m_insideCurrentScroll = m_insideScrollArea;
|
|
|
|
drawRoundedRect( (float)_x
|
|
, (float)_y
|
|
, (float)_width
|
|
, (float)_height
|
|
, 6
|
|
, imguiRGBA(0, 0, 0, 192)
|
|
);
|
|
|
|
drawText(_x + AREA_HEADER / 2
|
|
, _y + AREA_HEADER / 2
|
|
, ImguiTextAlign::Left
|
|
, _name
|
|
, imguiRGBA(255, 255, 255, 128)
|
|
);
|
|
|
|
nvgScissor(m_nvg
|
|
, float(_x + SCROLL_AREA_PADDING)
|
|
, float(_y + AREA_HEADER)
|
|
, float(_width - SCROLL_AREA_PADDING * 4)
|
|
, float(_height - AREA_HEADER - SCROLL_AREA_PADDING)
|
|
);
|
|
|
|
m_scissor = bgfx::setScissor(uint16_t(_x + SCROLL_AREA_PADDING)
|
|
, uint16_t(_y + AREA_HEADER)
|
|
, uint16_t(_width - SCROLL_AREA_PADDING * 4)
|
|
, uint16_t(_height - AREA_HEADER - SCROLL_AREA_PADDING)
|
|
);
|
|
|
|
return m_insideScrollArea;
|
|
}
|
|
|
|
void endScrollArea()
|
|
{
|
|
// Disable scissoring.
|
|
m_scissor = UINT16_MAX;
|
|
nvgResetScissor(m_nvg);
|
|
|
|
// Draw scroll bar
|
|
int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2;
|
|
int32_t yy = m_scrollTop;
|
|
int32_t width = SCROLL_AREA_PADDING * 2;
|
|
int32_t height = m_scrollBottom - m_scrollTop;
|
|
|
|
int32_t stop = m_scrollAreaTop;
|
|
int32_t sbot = m_widgetY + SCROLL_AREA_PADDING;
|
|
int32_t sh = sbot - stop; // The scrollable area height.
|
|
|
|
float barHeight = (float)height / (float)sh;
|
|
|
|
if (barHeight < 1.0f)
|
|
{
|
|
float barY = bx::fsaturate( (float)(yy - stop) / (float)sh);
|
|
|
|
// Handle scroll bar logic.
|
|
uint32_t hid = m_scrollId;
|
|
int32_t hx = xx;
|
|
int32_t hy = yy + (int)(barY * height);
|
|
int32_t hw = width;
|
|
int32_t hh = (int)(barHeight * height);
|
|
|
|
const int32_t range = height - (hh - 1);
|
|
bool over = inRect(hx, hy, hw, hh);
|
|
buttonLogic(hid, over);
|
|
if (isActive(hid) )
|
|
{
|
|
float uu = (float)(hy - yy) / (float)range;
|
|
if (m_wentActive)
|
|
{
|
|
m_dragY = m_my;
|
|
m_dragOrig = uu;
|
|
}
|
|
|
|
if (m_dragY != m_my)
|
|
{
|
|
uu = bx::fsaturate(m_dragOrig + (m_my - m_dragY) / (float)range);
|
|
*m_scrollVal = (int)(uu * (height - sh) );
|
|
}
|
|
}
|
|
|
|
// BG
|
|
drawRoundedRect( (float)xx
|
|
, (float)yy
|
|
, (float)width
|
|
, (float)height
|
|
, (float)width / 2 - 1
|
|
, imguiRGBA(0, 0, 0, 196)
|
|
);
|
|
|
|
// Bar
|
|
if (isActive(hid) )
|
|
{
|
|
drawRoundedRect( (float)hx
|
|
, (float)hy
|
|
, (float)hw
|
|
, (float)hh
|
|
, (float)width / 2 - 1
|
|
, imguiRGBA(255, 196, 0, 196)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawRoundedRect( (float)hx
|
|
, (float)hy
|
|
, (float)hw
|
|
, (float)hh
|
|
, (float)width / 2 - 1
|
|
, isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
|
|
);
|
|
}
|
|
|
|
// Handle mouse scrolling.
|
|
if (m_insideScrollArea) // && !anyActive() )
|
|
{
|
|
if (m_scroll)
|
|
{
|
|
*m_scrollVal += bx::uint32_clamp(20 * m_scroll, 0, sh - height);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_insideCurrentScroll = false;
|
|
}
|
|
|
|
bool button(const char* _text, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = BUTTON_HEIGHT;
|
|
m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
|
|
|
|
bool over = _enabled && inRect(xx, yy, width, height);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
drawRoundedRect( (float)xx
|
|
, (float)yy
|
|
, (float)width
|
|
, (float)height
|
|
, (float)BUTTON_HEIGHT / 2 - 1
|
|
, imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
|
|
);
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
bool item(const char* _text, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = BUTTON_HEIGHT;
|
|
m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
|
|
|
|
bool over = _enabled && inRect(xx, yy, width, height);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
if (isHot(id) )
|
|
{
|
|
drawRoundedRect( (float)xx
|
|
, (float)yy
|
|
, (float)width
|
|
, (float)height
|
|
, 2.0f
|
|
, imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
|
|
);
|
|
}
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
bool check(const char* _text, bool _checked, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = BUTTON_HEIGHT;
|
|
m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
|
|
|
|
bool over = _enabled && inRect(xx, yy, width, height);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
|
const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
|
drawRoundedRect( (float)cx - 3
|
|
, (float)cy - 3
|
|
, (float)CHECK_SIZE + 6
|
|
, (float)CHECK_SIZE + 6
|
|
, 4
|
|
, imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
|
|
);
|
|
|
|
if (_checked)
|
|
{
|
|
if (_enabled)
|
|
{
|
|
drawRoundedRect( (float)cx
|
|
, (float)cy
|
|
, (float)CHECK_SIZE
|
|
, (float)CHECK_SIZE
|
|
, (float)CHECK_SIZE / 2 - 1
|
|
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawRoundedRect( (float)cx
|
|
, (float)cy
|
|
, (float)CHECK_SIZE
|
|
, (float)CHECK_SIZE
|
|
, (float)CHECK_SIZE / 2 - 1
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
}
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = BUTTON_HEIGHT;
|
|
m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
|
|
|
|
const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
|
const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
|
|
|
|
bool over = _enabled && inRect(xx, yy, width, height);
|
|
bool res = buttonLogic(id, over);
|
|
|
|
if (_checked)
|
|
{
|
|
drawTriangle(cx
|
|
, cy
|
|
, CHECK_SIZE
|
|
, CHECK_SIZE
|
|
, 2
|
|
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawTriangle(cx
|
|
, cy
|
|
, CHECK_SIZE
|
|
, CHECK_SIZE
|
|
, 1
|
|
, imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
|
|
);
|
|
}
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + BUTTON_HEIGHT
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
if (_subtext)
|
|
{
|
|
drawText(xx + width - BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Right
|
|
, _subtext
|
|
, imguiRGBA(255, 255, 255, 128)
|
|
);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
void labelVargs(const char* _format, va_list _argList)
|
|
{
|
|
char temp[8192];
|
|
char* out = temp;
|
|
int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
|
|
if ( (int32_t)sizeof(temp) < len)
|
|
{
|
|
out = (char*)alloca(len+1);
|
|
len = bx::vsnprintf(out, len, _format, _argList);
|
|
}
|
|
out[len] = '\0';
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
m_widgetY += BUTTON_HEIGHT;
|
|
drawText(xx
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, out
|
|
, imguiRGBA(255, 255, 255, 255)
|
|
);
|
|
}
|
|
|
|
void value(const char* _text)
|
|
{
|
|
const int32_t xx = m_widgetX;
|
|
const int32_t yy = m_widgetY;
|
|
const int32_t ww = m_widgetW;
|
|
m_widgetY += BUTTON_HEIGHT;
|
|
|
|
drawText(xx + ww - BUTTON_HEIGHT / 2
|
|
, yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Right
|
|
, _text
|
|
, imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
|
|
bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
uint32_t id = (m_areaId << 16) | m_widgetId;
|
|
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = SLIDER_HEIGHT;
|
|
m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
|
|
|
|
drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
|
|
|
|
const int32_t range = width - SLIDER_MARKER_WIDTH;
|
|
|
|
float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) );
|
|
int32_t m = (int)(uu * range);
|
|
|
|
bool over = _enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
|
|
bool res = buttonLogic(id, over);
|
|
bool valChanged = false;
|
|
|
|
if (isActive(id) )
|
|
{
|
|
if (m_wentActive)
|
|
{
|
|
m_dragX = m_mx;
|
|
m_dragOrig = uu;
|
|
}
|
|
|
|
if (m_dragX != m_mx)
|
|
{
|
|
uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range);
|
|
|
|
_val = _vmin + uu * (_vmax - _vmin);
|
|
_val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc
|
|
m = (int)(uu * range);
|
|
valChanged = true;
|
|
}
|
|
}
|
|
|
|
if (isActive(id) )
|
|
{
|
|
drawRoundedRect( (float)(xx + m)
|
|
, (float)yy
|
|
, (float)SLIDER_MARKER_WIDTH
|
|
, (float)SLIDER_HEIGHT
|
|
, 4.0f
|
|
, imguiRGBA(255, 255, 255, 255)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawRoundedRect( (float)(xx + m)
|
|
, (float)yy
|
|
, (float)SLIDER_MARKER_WIDTH
|
|
, (float)SLIDER_HEIGHT
|
|
, 4.0f
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
|
|
);
|
|
}
|
|
|
|
// TODO: fix this, take a look at 'nicenum'.
|
|
int32_t digits = (int)(ceilf(log10f(_vinc) ) );
|
|
char fmt[16];
|
|
bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
|
|
char msg[128];
|
|
bx::snprintf(msg, 128, fmt, _val);
|
|
|
|
if (_enabled)
|
|
{
|
|
drawText(xx + SLIDER_HEIGHT / 2
|
|
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
|
|
drawText(xx + width - SLIDER_HEIGHT / 2
|
|
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Right
|
|
, msg
|
|
, isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
|
|
);
|
|
}
|
|
else
|
|
{
|
|
drawText(xx + SLIDER_HEIGHT / 2
|
|
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Left
|
|
, _text
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
|
|
drawText(xx + width - SLIDER_HEIGHT / 2
|
|
, yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
|
|
, ImguiTextAlign::Right
|
|
, msg
|
|
, imguiRGBA(128, 128, 128, 200)
|
|
);
|
|
}
|
|
|
|
return res || valChanged;
|
|
}
|
|
|
|
void indent()
|
|
{
|
|
m_widgetX += INDENT_SIZE;
|
|
m_widgetW -= INDENT_SIZE;
|
|
}
|
|
|
|
void unindent()
|
|
{
|
|
m_widgetX -= INDENT_SIZE;
|
|
m_widgetW += INDENT_SIZE;
|
|
}
|
|
|
|
void separator()
|
|
{
|
|
m_widgetY += DEFAULT_SPACING * 3;
|
|
}
|
|
|
|
void separatorLine()
|
|
{
|
|
int32_t xx = m_widgetX;
|
|
int32_t yy = m_widgetY;
|
|
int32_t width = m_widgetW;
|
|
int32_t height = 1;
|
|
m_widgetY += DEFAULT_SPACING * 4;
|
|
|
|
drawRect( (float)xx
|
|
, (float)yy
|
|
, (float)width
|
|
, (float)height
|
|
, imguiRGBA(255, 255, 255, 32)
|
|
);
|
|
}
|
|
|
|
void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
|
|
{
|
|
_numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
|
|
|
|
for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
|
|
{
|
|
const float* v0 = &_coords[jj * 2];
|
|
const float* v1 = &_coords[ii * 2];
|
|
float dx = v1[0] - v0[0];
|
|
float dy = v1[1] - v0[1];
|
|
float d = sqrtf(dx * dx + dy * dy);
|
|
if (d > 0)
|
|
{
|
|
d = 1.0f / d;
|
|
dx *= d;
|
|
dy *= d;
|
|
}
|
|
|
|
m_tempNormals[jj * 2 + 0] = dy;
|
|
m_tempNormals[jj * 2 + 1] = -dx;
|
|
}
|
|
|
|
for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
|
|
{
|
|
float dlx0 = m_tempNormals[jj * 2 + 0];
|
|
float dly0 = m_tempNormals[jj * 2 + 1];
|
|
float dlx1 = m_tempNormals[ii * 2 + 0];
|
|
float dly1 = m_tempNormals[ii * 2 + 1];
|
|
float dmx = (dlx0 + dlx1) * 0.5f;
|
|
float dmy = (dly0 + dly1) * 0.5f;
|
|
float dmr2 = dmx * dmx + dmy * dmy;
|
|
if (dmr2 > 0.000001f)
|
|
{
|
|
float scale = 1.0f / dmr2;
|
|
if (scale > 10.0f)
|
|
{
|
|
scale = 10.0f;
|
|
}
|
|
|
|
dmx *= scale;
|
|
dmy *= scale;
|
|
}
|
|
|
|
m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
|
|
m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
|
|
}
|
|
|
|
uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
|
|
if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
|
|
{
|
|
bgfx::TransientVertexBuffer tvb;
|
|
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
|
|
uint32_t trans = _abgr&0xffffff;
|
|
|
|
PosColorVertex* vertex = (PosColorVertex*)tvb.data;
|
|
for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
|
|
{
|
|
vertex->m_x = _coords[ii*2+0];
|
|
vertex->m_y = _coords[ii*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = _coords[jj*2+0];
|
|
vertex->m_y = _coords[jj*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = m_tempCoords[jj*2+0];
|
|
vertex->m_y = m_tempCoords[jj*2+1];
|
|
vertex->m_abgr = trans;
|
|
++vertex;
|
|
|
|
vertex->m_x = m_tempCoords[jj*2+0];
|
|
vertex->m_y = m_tempCoords[jj*2+1];
|
|
vertex->m_abgr = trans;
|
|
++vertex;
|
|
|
|
vertex->m_x = m_tempCoords[ii*2+0];
|
|
vertex->m_y = m_tempCoords[ii*2+1];
|
|
vertex->m_abgr = trans;
|
|
++vertex;
|
|
|
|
vertex->m_x = _coords[ii*2+0];
|
|
vertex->m_y = _coords[ii*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
}
|
|
|
|
for (uint32_t ii = 2; ii < _numCoords; ++ii)
|
|
{
|
|
vertex->m_x = _coords[0];
|
|
vertex->m_y = _coords[1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = _coords[(ii-1)*2+0];
|
|
vertex->m_y = _coords[(ii-1)*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = _coords[ii*2+0];
|
|
vertex->m_y = _coords[ii*2+1];
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
}
|
|
|
|
bgfx::setVertexBuffer(&tvb);
|
|
bgfx::setState(0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
|
);
|
|
bgfx::setProgram(m_colorProgram);
|
|
bgfx::setScissor(m_scissor);
|
|
bgfx::submit(m_view);
|
|
}
|
|
}
|
|
|
|
void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f)
|
|
{
|
|
float verts[4 * 2] =
|
|
{
|
|
_x + 0.5f, _y + 0.5f,
|
|
_x + w - 0.5f, _y + 0.5f,
|
|
_x + w - 0.5f, _y + h - 0.5f,
|
|
_x + 0.5f, _y + h - 0.5f,
|
|
};
|
|
|
|
drawPolygon(verts, 4, _fth, _argb);
|
|
}
|
|
|
|
void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f)
|
|
{
|
|
const uint32_t num = NUM_CIRCLE_VERTS / 4;
|
|
const float* cverts = m_circleVerts;
|
|
float verts[(num + 1) * 4 * 2];
|
|
float* vv = verts;
|
|
|
|
for (uint32_t ii = 0; ii <= num; ++ii)
|
|
{
|
|
*vv++ = _x + w - r + cverts[ii * 2] * r;
|
|
*vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
|
|
}
|
|
|
|
for (uint32_t ii = num; ii <= num * 2; ++ii)
|
|
{
|
|
*vv++ = _x + r + cverts[ii * 2] * r;
|
|
*vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
|
|
}
|
|
|
|
for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
|
|
{
|
|
*vv++ = _x + r + cverts[ii * 2] * r;
|
|
*vv++ = _y + r + cverts[ii * 2 + 1] * r;
|
|
}
|
|
|
|
for (uint32_t ii = num * 3; ii < num * 4; ++ii)
|
|
{
|
|
*vv++ = _x + w - r + cverts[ii * 2] * r;
|
|
*vv++ = _y + r + cverts[ii * 2 + 1] * r;
|
|
}
|
|
|
|
*vv++ = _x + w - r + cverts[0] * r;
|
|
*vv++ = _y + r + cverts[1] * r;
|
|
|
|
drawPolygon(verts, (num + 1) * 4, _fth, _argb);
|
|
}
|
|
|
|
void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
|
|
{
|
|
float dx = _x1 - _x0;
|
|
float dy = _y1 - _y0;
|
|
float d = sqrtf(dx * dx + dy * dy);
|
|
if (d > 0.0001f)
|
|
{
|
|
d = 1.0f / d;
|
|
dx *= d;
|
|
dy *= d;
|
|
}
|
|
|
|
float nx = dy;
|
|
float ny = -dx;
|
|
float verts[4 * 2];
|
|
_r -= _fth;
|
|
_r *= 0.5f;
|
|
if (_r < 0.01f)
|
|
{
|
|
_r = 0.01f;
|
|
}
|
|
|
|
dx *= _r;
|
|
dy *= _r;
|
|
nx *= _r;
|
|
ny *= _r;
|
|
|
|
verts[0] = _x0 - dx - nx;
|
|
verts[1] = _y0 - dy - ny;
|
|
|
|
verts[2] = _x0 - dx + nx;
|
|
verts[3] = _y0 - dy + ny;
|
|
|
|
verts[4] = _x1 + dx + nx;
|
|
verts[5] = _y1 + dy + ny;
|
|
|
|
verts[6] = _x1 + dx - nx;
|
|
verts[7] = _y1 + dy - ny;
|
|
|
|
drawPolygon(verts, 4, _fth, _abgr);
|
|
}
|
|
|
|
void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t _flags, uint32_t _abgr)
|
|
{
|
|
if (1 == _flags)
|
|
{
|
|
const float verts[3 * 2] =
|
|
{
|
|
(float)_x + 0.5f, (float)_y + 0.5f,
|
|
(float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
|
|
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
|
|
};
|
|
|
|
drawPolygon(verts, 3, 1.0f, _abgr);
|
|
}
|
|
else
|
|
{
|
|
const float verts[3 * 2] =
|
|
{
|
|
(float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
|
|
(float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
|
|
(float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
|
|
};
|
|
|
|
drawPolygon(verts, 3, 1.0f, _abgr);
|
|
}
|
|
}
|
|
|
|
#if !USE_NANOVG_FONT
|
|
void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
|
|
{
|
|
stbtt_bakedchar* b = _chardata + char_index;
|
|
int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
|
|
int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
|
|
|
|
_quad->x0 = (float)round_x;
|
|
_quad->y0 = (float)round_y;
|
|
_quad->x1 = (float)round_x + b->x1 - b->x0;
|
|
_quad->y1 = (float)round_y + b->y1 - b->y0;
|
|
|
|
_quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
|
|
_quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
|
|
_quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
|
|
_quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
|
|
|
|
*_xpos += b->xadvance;
|
|
}
|
|
|
|
float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
|
|
{
|
|
float xpos = 0;
|
|
float len = 0;
|
|
uint32_t numVertices = 0;
|
|
|
|
while (*_text)
|
|
{
|
|
int32_t ch = (uint8_t)*_text;
|
|
if (ch == '\t')
|
|
{
|
|
for (int32_t ii = 0; ii < 4; ++ii)
|
|
{
|
|
if (xpos < s_tabStops[ii])
|
|
{
|
|
xpos = s_tabStops[ii];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (ch >= ' '
|
|
&& ch < 128)
|
|
{
|
|
stbtt_bakedchar* b = _chardata + ch - ' ';
|
|
int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
|
|
len = round_x + b->x1 - b->x0 + 0.5f;
|
|
xpos += b->xadvance;
|
|
numVertices += 6;
|
|
}
|
|
|
|
++_text;
|
|
}
|
|
|
|
_numVertices = numVertices;
|
|
|
|
return len;
|
|
}
|
|
#endif // !USE_NANOVG_FONT
|
|
|
|
void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr)
|
|
{
|
|
drawText( (float)_x, (float)_y, _text, _align, _abgr);
|
|
}
|
|
|
|
void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr)
|
|
{
|
|
#if USE_NANOVG_FONT
|
|
static uint32_t textAlign[ImguiTextAlign::Count] =
|
|
{
|
|
NVG_ALIGN_LEFT,
|
|
NVG_ALIGN_CENTER,
|
|
NVG_ALIGN_RIGHT,
|
|
};
|
|
|
|
nvgTextAlign(m_nvg, textAlign[_align]);
|
|
|
|
nvgFontBlur(m_nvg, 0.0f);
|
|
nvgFillColor(m_nvg, nvgRGBAu(_abgr) );
|
|
nvgText(m_nvg, _x, _y, _text, NULL);
|
|
#else
|
|
uint32_t numVertices = 0;
|
|
if (_align == ImguiTextAlign::Center)
|
|
{
|
|
_x -= getTextLength(m_cdata, _text, numVertices) / 2;
|
|
}
|
|
else if (_align == ImguiTextAlign::Right)
|
|
{
|
|
_x -= getTextLength(m_cdata, _text, numVertices);
|
|
}
|
|
else // just count vertices
|
|
{
|
|
getTextLength(m_cdata, _text, numVertices);
|
|
}
|
|
|
|
if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
|
|
{
|
|
bgfx::TransientVertexBuffer tvb;
|
|
bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
|
|
|
|
PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
|
|
|
|
const float ox = _x;
|
|
|
|
while (*_text)
|
|
{
|
|
int32_t ch = (uint8_t)*_text;
|
|
if (ch == '\t')
|
|
{
|
|
for (int32_t i = 0; i < 4; ++i)
|
|
{
|
|
if (_x < s_tabStops[i] + ox)
|
|
{
|
|
_x = s_tabStops[i] + ox;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (ch >= ' '
|
|
&& ch < 128)
|
|
{
|
|
stbtt_aligned_quad quad;
|
|
getBakedQuad(m_cdata, ch - 32, &_x, &_y, &quad);
|
|
|
|
vertex->m_x = quad.x0;
|
|
vertex->m_y = quad.y0;
|
|
vertex->m_u = quad.s0;
|
|
vertex->m_v = quad.t0;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x1;
|
|
vertex->m_y = quad.y1;
|
|
vertex->m_u = quad.s1;
|
|
vertex->m_v = quad.t1;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x1;
|
|
vertex->m_y = quad.y0;
|
|
vertex->m_u = quad.s1;
|
|
vertex->m_v = quad.t0;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x0;
|
|
vertex->m_y = quad.y0;
|
|
vertex->m_u = quad.s0;
|
|
vertex->m_v = quad.t0;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x0;
|
|
vertex->m_y = quad.y1;
|
|
vertex->m_u = quad.s0;
|
|
vertex->m_v = quad.t1;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
|
|
vertex->m_x = quad.x1;
|
|
vertex->m_y = quad.y1;
|
|
vertex->m_u = quad.s1;
|
|
vertex->m_v = quad.t1;
|
|
vertex->m_abgr = _abgr;
|
|
++vertex;
|
|
}
|
|
|
|
++_text;
|
|
}
|
|
|
|
bgfx::setTexture(0, u_texColor, m_fontTexture);
|
|
bgfx::setVertexBuffer(&tvb);
|
|
bgfx::setState(0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_ALPHA_WRITE
|
|
| BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
|
);
|
|
bgfx::setProgram(m_textureProgram);
|
|
bgfx::setScissor(m_scissor);
|
|
bgfx::submit(m_view);
|
|
}
|
|
#endif // USE_NANOVG_FONT
|
|
}
|
|
|
|
void colorWheelWidget(float _rgb[3], bool _respectIndentation, bool _enabled)
|
|
{
|
|
m_widgetId++;
|
|
const uint32_t wheelId = (m_areaId << 16) | m_widgetId;
|
|
m_widgetId++;
|
|
const uint32_t triangleId = (m_areaId << 16) | m_widgetId;
|
|
|
|
const int32_t height = m_scrollAreaWidth - COLOR_WHEEL_PADDING;
|
|
const float heightf = float(height);
|
|
const float widthf = float(m_scrollAreaWidth - COLOR_WHEEL_PADDING);
|
|
const float xx = float( (_respectIndentation ? m_widgetX-SCROLL_AREA_PADDING : m_scrollAreaX) + COLOR_WHEEL_PADDING/2);
|
|
const float yy = float(m_widgetY);
|
|
|
|
m_widgetY += height + DEFAULT_SPACING;
|
|
|
|
const float ro = (widthf < heightf ? widthf : heightf) * 0.5f - 5.0f; // radiusOuter.
|
|
const float rd = 20.0f; // radiusDelta.
|
|
const float ri = ro - rd; // radiusInner.
|
|
const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out).
|
|
const float center[2] = { xx + widthf*0.5f, yy + heightf*0.5f };
|
|
const float cmx = float(m_mx) - center[0];
|
|
const float cmy = float(m_my) - center[1];
|
|
|
|
const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point.
|
|
const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point.
|
|
const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point.
|
|
|
|
const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] };
|
|
const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]);
|
|
const float invLenCa = 1.0f/lenCa;
|
|
const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa };
|
|
|
|
float sel[2];
|
|
|
|
float hsv[3];
|
|
bx::rgbToHsv(hsv, _rgb);
|
|
|
|
if (_enabled)
|
|
{
|
|
if (m_leftPressed)
|
|
{
|
|
const float len = sqrtf(cmx*cmx + cmy*cmy);
|
|
if (len > ri)
|
|
{
|
|
if (len < ro)
|
|
{
|
|
setActive(wheelId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
setActive(triangleId);
|
|
}
|
|
}
|
|
|
|
if (m_leftReleased
|
|
&& (isActive(wheelId) || isActive(triangleId) ) )
|
|
{
|
|
clearActive();
|
|
}
|
|
|
|
// Set hue.
|
|
if (m_left
|
|
&& isActive(wheelId) )
|
|
{
|
|
hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
|
|
if (hsv[0] < 0.0f)
|
|
{
|
|
hsv[0]+=1.0f;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (_enabled
|
|
&& m_left
|
|
&& isActive(triangleId) )
|
|
{
|
|
float an = -hsv[0]*NVG_PI*2.0f;
|
|
float tmx = (cmx*cosf(an)-cmy*sinf(an) );
|
|
float tmy = (cmx*sinf(an)+cmy*cosf(an) );
|
|
|
|
if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
|
|
{
|
|
sel[0] = tmx;
|
|
sel[1] = tmy;
|
|
}
|
|
else
|
|
{
|
|
closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
///
|
|
/// bb (black)
|
|
/// /\
|
|
/// / \
|
|
/// / \
|
|
/// / \
|
|
/// / \
|
|
/// / .sel \
|
|
/// / \
|
|
/// cc(white)/____.ss_______\aa (hue)
|
|
///
|
|
const float ss[2] =
|
|
{
|
|
cc[0] + dirCa[0]*lenCa*hsv[1],
|
|
cc[1] + dirCa[1]*lenCa*hsv[1],
|
|
};
|
|
|
|
const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] };
|
|
const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]);
|
|
const float invLenSb = 1.0f/lenSb;
|
|
const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb };
|
|
|
|
sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]);
|
|
sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]);
|
|
}
|
|
|
|
float uu, vv, ww;
|
|
barycentric(uu, vv, ww
|
|
, aa[0], aa[1]
|
|
, bb[0], bb[1]
|
|
, cc[0], cc[1]
|
|
, sel[0], sel[1]
|
|
);
|
|
|
|
const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f);
|
|
const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
|
|
|
|
const float out[3] = { hsv[0], sat, val };
|
|
bx::hsvToRgb(_rgb, out);
|
|
|
|
// Draw widget.
|
|
nvgSave(m_nvg);
|
|
{
|
|
const float drawSaturation = _enabled ? 1.0f : 0.0f;
|
|
|
|
// Circle.
|
|
for (uint8_t ii = 0; ii < 6; ii++)
|
|
{
|
|
const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps;
|
|
const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps;
|
|
nvgBeginPath(m_nvg);
|
|
nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW);
|
|
nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW);
|
|
nvgClosePath(m_nvg);
|
|
|
|
const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f;
|
|
const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f;
|
|
const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f;
|
|
const float by = center[1] + sinf(a1) * (ri+ro)*0.5f;
|
|
NVGpaint paint = nvgLinearGradient(m_nvg
|
|
, ax, ay
|
|
, bx, by
|
|
, nvgHSLA(a0/NVG_PI*0.5f,drawSaturation,0.55f,255)
|
|
, nvgHSLA(a1/NVG_PI*0.5f,drawSaturation,0.55f,255)
|
|
);
|
|
|
|
nvgFillPaint(m_nvg, paint);
|
|
nvgFill(m_nvg);
|
|
}
|
|
|
|
// Circle stroke.
|
|
nvgBeginPath(m_nvg);
|
|
nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
|
|
nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
|
|
nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
|
|
nvgStrokeWidth(m_nvg, 1.0f);
|
|
nvgStroke(m_nvg);
|
|
|
|
nvgSave(m_nvg);
|
|
{
|
|
// Hue selector.
|
|
nvgTranslate(m_nvg, center[0], center[1]);
|
|
nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f);
|
|
nvgStrokeWidth(m_nvg, 2.0f);
|
|
nvgBeginPath(m_nvg);
|
|
nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
|
|
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192) );
|
|
nvgStroke(m_nvg);
|
|
|
|
// Hue selector drop shadow.
|
|
NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
|
|
nvgBeginPath(m_nvg);
|
|
nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
|
|
nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
|
|
nvgPathWinding(m_nvg, NVG_HOLE);
|
|
nvgFillPaint(m_nvg, paint);
|
|
nvgFill(m_nvg);
|
|
|
|
// Center triangle stroke.
|
|
nvgBeginPath(m_nvg);
|
|
nvgMoveTo(m_nvg, aa[0], aa[1]);
|
|
nvgLineTo(m_nvg, bb[0], bb[1]);
|
|
nvgLineTo(m_nvg, cc[0], cc[1]);
|
|
nvgClosePath(m_nvg);
|
|
nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
|
|
nvgStroke(m_nvg);
|
|
|
|
// Center triangle fill.
|
|
paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],drawSaturation,0.5f), nvgRGBA(0,0,0,255) );
|
|
nvgFillPaint(m_nvg, paint);
|
|
nvgFill(m_nvg);
|
|
paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,255) );
|
|
nvgFillPaint(m_nvg, paint);
|
|
nvgFill(m_nvg);
|
|
|
|
// Color selector.
|
|
nvgStrokeWidth(m_nvg, 2.0f);
|
|
nvgBeginPath(m_nvg);
|
|
nvgCircle(m_nvg, sel[0], sel[1], 5);
|
|
nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,192) );
|
|
nvgStroke(m_nvg);
|
|
|
|
// Color selector stroke.
|
|
paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
|
|
nvgBeginPath(m_nvg);
|
|
nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
|
|
nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
|
|
nvgPathWinding(m_nvg, NVG_HOLE);
|
|
nvgFillPaint(m_nvg, paint);
|
|
nvgFill(m_nvg);
|
|
}
|
|
nvgRestore(m_nvg);
|
|
}
|
|
nvgRestore(m_nvg);
|
|
}
|
|
|
|
int32_t m_mx;
|
|
int32_t m_my;
|
|
int32_t m_scroll;
|
|
uint32_t m_active;
|
|
uint32_t m_hot;
|
|
uint32_t m_hotToBe;
|
|
int32_t m_dragX;
|
|
int32_t m_dragY;
|
|
float m_dragOrig;
|
|
int32_t m_widgetX;
|
|
int32_t m_widgetY;
|
|
int32_t m_widgetW;
|
|
bool m_left;
|
|
bool m_leftPressed;
|
|
bool m_leftReleased;
|
|
bool m_isHot;
|
|
bool m_isActive;
|
|
bool m_wentActive;
|
|
bool m_insideCurrentScroll;
|
|
|
|
uint32_t m_areaId;
|
|
uint32_t m_widgetId;
|
|
uint16_t m_scissor;
|
|
|
|
float m_tempCoords[MAX_TEMP_COORDS * 2];
|
|
float m_tempNormals[MAX_TEMP_COORDS * 2];
|
|
|
|
float m_circleVerts[NUM_CIRCLE_VERTS * 2];
|
|
|
|
int32_t m_scrollTop;
|
|
int32_t m_scrollBottom;
|
|
int32_t m_scrollRight;
|
|
int32_t m_scrollAreaTop;
|
|
int32_t m_scrollAreaWidth;
|
|
int32_t m_scrollAreaX;
|
|
int32_t* m_scrollVal;
|
|
int32_t m_focusTop;
|
|
int32_t m_focusBottom;
|
|
uint32_t m_scrollId;
|
|
bool m_insideScrollArea;
|
|
|
|
uint16_t m_textureWidth;
|
|
uint16_t m_textureHeight;
|
|
float m_invTextureWidth;
|
|
float m_invTextureHeight;
|
|
float m_halfTexel;
|
|
|
|
NVGcontext* m_nvg;
|
|
|
|
uint8_t m_view;
|
|
bgfx::UniformHandle u_texColor;
|
|
bgfx::ProgramHandle m_colorProgram;
|
|
bgfx::ProgramHandle m_textureProgram;
|
|
|
|
#if !USE_NANOVG_FONT
|
|
stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
|
|
bgfx::TextureHandle m_fontTexture;
|
|
#endif // !USE_NANOVG_FONT
|
|
};
|
|
|
|
static Imgui s_imgui;
|
|
|
|
bool imguiCreate(const void* _data)
|
|
{
|
|
return s_imgui.create(_data);
|
|
}
|
|
|
|
void imguiDestroy()
|
|
{
|
|
s_imgui.destroy();
|
|
}
|
|
|
|
void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint8_t _view)
|
|
{
|
|
s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _view);
|
|
}
|
|
|
|
void imguiEndFrame()
|
|
{
|
|
s_imgui.endFrame();
|
|
}
|
|
|
|
bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll)
|
|
{
|
|
return s_imgui.beginScrollArea(_name, _x, _y, _width, _height, _scroll);
|
|
}
|
|
|
|
void imguiEndScrollArea()
|
|
{
|
|
return s_imgui.endScrollArea();
|
|
}
|
|
|
|
void imguiIndent()
|
|
{
|
|
s_imgui.indent();
|
|
}
|
|
|
|
void imguiUnindent()
|
|
{
|
|
s_imgui.unindent();
|
|
}
|
|
|
|
void imguiSeparator()
|
|
{
|
|
s_imgui.separator();
|
|
}
|
|
|
|
void imguiSeparatorLine()
|
|
{
|
|
s_imgui.separatorLine();
|
|
}
|
|
|
|
bool imguiButton(const char* _text, bool _enabled)
|
|
{
|
|
return s_imgui.button(_text, _enabled);
|
|
}
|
|
|
|
bool imguiItem(const char* _text, bool _enabled)
|
|
{
|
|
return s_imgui.item(_text, _enabled);
|
|
}
|
|
|
|
bool imguiCheck(const char* _text, bool _checked, bool _enabled)
|
|
{
|
|
return s_imgui.check(_text, _checked, _enabled);
|
|
}
|
|
|
|
bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
|
|
{
|
|
return s_imgui.collapse(_text, _subtext, _checked, _enabled);
|
|
}
|
|
|
|
void imguiLabel(const char* _format, ...)
|
|
{
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
s_imgui.labelVargs(_format, argList);
|
|
va_end(argList);
|
|
}
|
|
|
|
void imguiValue(const char* _text)
|
|
{
|
|
s_imgui.value(_text);
|
|
}
|
|
|
|
bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
|
|
{
|
|
return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled);
|
|
}
|
|
|
|
bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled)
|
|
{
|
|
float val = (float)_val;
|
|
bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled);
|
|
_val = (int32_t)val;
|
|
return result;
|
|
}
|
|
|
|
uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
|
|
{
|
|
va_list argList;
|
|
va_start(argList, _selected);
|
|
|
|
const char* str = va_arg(argList, const char*);
|
|
for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
|
|
{
|
|
if (imguiCheck(str, ii == _selected) )
|
|
{
|
|
_selected = ii;
|
|
}
|
|
}
|
|
|
|
va_end(argList);
|
|
|
|
return _selected;
|
|
}
|
|
|
|
void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
|
|
{
|
|
s_imgui.drawText(_x, _y, _align, _text, _argb);
|
|
}
|
|
|
|
void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
|
|
{
|
|
s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
|
|
}
|
|
|
|
void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
|
|
{
|
|
s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
|
|
}
|
|
|
|
void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
|
|
{
|
|
s_imgui.drawRect(_x, _y, _width, _height, _argb);
|
|
}
|
|
|
|
void imguiBool(const char* _text, bool& _flag, bool _enabled)
|
|
{
|
|
if (imguiCheck(_text, _flag, _enabled) )
|
|
{
|
|
_flag = !_flag;
|
|
}
|
|
}
|
|
|
|
void imguiColorWheel(float _rgb[3], bool _respectIndentation, bool _enabled)
|
|
{
|
|
s_imgui.colorWheelWidget(_rgb, _respectIndentation, _enabled);
|
|
}
|
|
|
|
void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _enabled)
|
|
{
|
|
char buf[128];
|
|
bx::snprintf(buf, sizeof(buf), "%s [RGB %-2.2f %-2.2f %-2.2f]"
|
|
, _text
|
|
, _rgb[0]
|
|
, _rgb[1]
|
|
, _rgb[2]
|
|
);
|
|
|
|
if (imguiButton(buf, true) )
|
|
{
|
|
_activated = !_activated;
|
|
}
|
|
|
|
if (_activated)
|
|
{
|
|
imguiColorWheel(_rgb, false, _enabled);
|
|
}
|
|
}
|