bgfx/examples/02-metaballs/varying.def.sc
2012-09-16 17:36:08 -07:00

6 lines
199 B
Python

vec3 v_normal : TEXCOORD1 = vec3(0.0, 0.0, 1.0);
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
vec3 a_position : POSITION;
vec3 a_normal : NORMAL;
vec4 a_color : COLOR0;