mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 19:15:37 -05:00
d1f99896ec
grep -rl '<bgfx.h>' . | xargs sed -i 's@<bgfx.h>@<bgfx/bgfx.h>@g'
405 lines
12 KiB
C++
405 lines
12 KiB
C++
/*
|
|
* Copyright 2014 Stanlo Slasinski. All rights reserved.
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
*/
|
|
|
|
#include "common.h"
|
|
#include "bgfx_utils.h"
|
|
#include "imgui/imgui.h"
|
|
#include "camera.h"
|
|
#include <bgfx/bgfx.h>
|
|
|
|
struct u_paramsDataStruct
|
|
{
|
|
float timeStep;
|
|
int32_t dispatchSize;
|
|
float gravity;
|
|
float damping;
|
|
float particleIntensity;
|
|
float particleSize;
|
|
int32_t baseSeed;
|
|
float particlePower;
|
|
float initialSpeed;
|
|
int32_t initialShape;
|
|
float maxAccel;
|
|
};
|
|
|
|
void InitializeParams(int32_t _mode, u_paramsDataStruct* _params)
|
|
{
|
|
switch(_mode)
|
|
{
|
|
case 0:
|
|
_params->timeStep = 0.0067f;
|
|
_params->dispatchSize = 32;
|
|
_params->gravity = 0.069f;
|
|
_params->damping = 0.0f;
|
|
_params->particleIntensity = 0.35f;
|
|
_params->particleSize = 0.925f;
|
|
_params->baseSeed = 0;
|
|
_params->particlePower = 5.0f;
|
|
_params->initialSpeed = 122.6f;
|
|
_params->initialShape = 0;
|
|
_params->maxAccel = 30.0;
|
|
break;
|
|
|
|
case 1:
|
|
_params->timeStep = 0.0157f;
|
|
_params->dispatchSize = 32;
|
|
_params->gravity = 0.109f;
|
|
_params->damping = 0.25f;
|
|
_params->particleIntensity = 0.64f;
|
|
_params->particleSize = 0.279f;
|
|
_params->baseSeed = 57;
|
|
_params->particlePower = 3.5f;
|
|
_params->initialSpeed = 3.2f;
|
|
_params->initialShape = 1;
|
|
_params->maxAccel = 100.0;
|
|
break;
|
|
|
|
case 2:
|
|
_params->timeStep = 0.02f;
|
|
_params->dispatchSize = 32;
|
|
_params->gravity = 0.24f;
|
|
_params->damping = 0.12f;
|
|
_params->particleIntensity = 1.0f;
|
|
_params->particleSize = 1.0f;
|
|
_params->baseSeed = 23;
|
|
_params->particlePower = 4.0f;
|
|
_params->initialSpeed = 31.1f;
|
|
_params->initialShape = 2;
|
|
_params->maxAccel = 39.29f;
|
|
break;
|
|
|
|
case 3:
|
|
_params->timeStep = 0.0118f;
|
|
_params->dispatchSize = 32;
|
|
_params->gravity = 0.141f;
|
|
_params->damping = 1.0f;
|
|
_params->particleIntensity = 0.64f;
|
|
_params->particleSize = 0.28f;
|
|
_params->baseSeed = 60;
|
|
_params->particlePower = 1.97f;
|
|
_params->initialSpeed = 69.7f;
|
|
_params->initialShape = 3;
|
|
_params->maxAccel = 3.21f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static const float s_quadVertices[] =
|
|
{
|
|
1.0f, 1.0f,
|
|
-1.0f, 1.0f,
|
|
-1.0f, -1.0f,
|
|
1.0f, -1.0f,
|
|
};
|
|
|
|
static const uint16_t s_quadIndices[] = { 0, 1, 2, 2, 3, 0, };
|
|
|
|
int _main_(int /*_argc*/, char** /*_argv*/)
|
|
{
|
|
uint32_t width = 1280;
|
|
uint32_t height = 720;
|
|
uint32_t debug = BGFX_DEBUG_TEXT;
|
|
uint32_t reset = BGFX_RESET_VSYNC;
|
|
|
|
bgfx::init();
|
|
bgfx::reset(width, height, reset);
|
|
|
|
// Enable debug text.
|
|
bgfx::setDebug(debug);
|
|
|
|
// Set view 0 clear state.
|
|
bgfx::setViewClear(0
|
|
, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
|
|
, 0x303030ff
|
|
, 1.0f
|
|
, 0
|
|
);
|
|
|
|
const bgfx::Caps* caps = bgfx::getCaps();
|
|
const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
|
|
const bool indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
|
|
|
|
if (computeSupported)
|
|
{
|
|
// Imgui.
|
|
imguiCreate();
|
|
|
|
bgfx::VertexDecl quadVertexDecl;
|
|
quadVertexDecl.begin()
|
|
.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
|
|
.end();
|
|
|
|
// Create static vertex buffer.
|
|
bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
|
|
// Static data can be passed with bgfx::makeRef
|
|
bgfx::makeRef(s_quadVertices, sizeof(s_quadVertices) )
|
|
, quadVertexDecl
|
|
);
|
|
|
|
// Create static index buffer.
|
|
bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(
|
|
// Static data can be passed with bgfx::makeRef
|
|
bgfx::makeRef(s_quadIndices, sizeof(s_quadIndices) )
|
|
);
|
|
|
|
// Create particle program from shaders.
|
|
bgfx::ProgramHandle particleProgram = loadProgram("vs_particle", "fs_particle");
|
|
|
|
// Setup compute buffers
|
|
bgfx::VertexDecl computeVertexDecl;
|
|
computeVertexDecl.begin()
|
|
.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Float)
|
|
.end();
|
|
|
|
const uint32_t threadGroupUpdateSize = 512;
|
|
const uint32_t maxParticleCount = 32 * 1024;
|
|
|
|
bgfx::DynamicVertexBufferHandle currPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
|
bgfx::DynamicVertexBufferHandle currPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
|
bgfx::DynamicVertexBufferHandle prevPositionBuffer0 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
|
bgfx::DynamicVertexBufferHandle prevPositionBuffer1 = bgfx::createDynamicVertexBuffer(1 << 15, computeVertexDecl, BGFX_BUFFER_COMPUTE_READ_WRITE);
|
|
|
|
bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 3);
|
|
|
|
bgfx::ProgramHandle initInstancesProgram = bgfx::createProgram(loadShader("cs_init_instances"), true);
|
|
bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(loadShader("cs_update_instances"), true);
|
|
|
|
bgfx::ProgramHandle indirectProgram = BGFX_INVALID_HANDLE;
|
|
bgfx::IndirectBufferHandle indirectBuffer = BGFX_INVALID_HANDLE;
|
|
|
|
if (indirectSupported)
|
|
{
|
|
indirectProgram = bgfx::createProgram(loadShader("cs_indirect"), true);
|
|
indirectBuffer = bgfx::createIndirectBuffer(2);
|
|
}
|
|
|
|
u_paramsDataStruct u_paramsData;
|
|
InitializeParams(0, &u_paramsData);
|
|
|
|
bgfx::setUniform(u_params, &u_paramsData, 3);
|
|
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
|
|
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
|
|
bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
|
|
|
|
float view[16];
|
|
float initialPos[3] = { 0.0f, 0.0f, -45.0f };
|
|
cameraCreate();
|
|
cameraSetPosition(initialPos);
|
|
cameraSetVerticalAngle(0.0f);
|
|
cameraGetViewMtx(view);
|
|
|
|
int32_t scrollArea = 0;
|
|
|
|
bool useIndirect = false;
|
|
|
|
entry::MouseState mouseState;
|
|
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
|
{
|
|
int64_t now = bx::getHPCounter();
|
|
static int64_t last = now;
|
|
const int64_t frameTime = now - last;
|
|
last = now;
|
|
const double freq = double(bx::getHPFrequency() );
|
|
const float deltaTime = float(frameTime/freq);
|
|
|
|
if (deltaTime > 1000.0)
|
|
{
|
|
abort();
|
|
}
|
|
|
|
// Set view 0 default viewport.
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
|
|
// Use debug font to print information about this example.
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
|
|
|
|
imguiBeginFrame(mouseState.m_mx
|
|
, mouseState.m_my
|
|
, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
|
| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
|
| (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
|
|
, mouseState.m_mz
|
|
, width
|
|
, height
|
|
);
|
|
imguiBeginScrollArea("Settings", width - width / 4 - 10, 10, width / 4, 500, &scrollArea);
|
|
imguiSlider("Random seed", u_paramsData.baseSeed, 0, 100);
|
|
int32_t shape = imguiChoose(u_paramsData.initialShape, "Point", "Sphere", "Box", "Donut");
|
|
imguiSlider("Initial speed", u_paramsData.initialSpeed, 0.0f, 300.0f, 0.1f);
|
|
bool defaults = imguiButton("Reset");
|
|
imguiSeparatorLine();
|
|
imguiSlider("Particle count (x512)", u_paramsData.dispatchSize, 1, 64);
|
|
imguiSlider("Gravity", u_paramsData.gravity, 0.0f, 0.3f, 0.001f);
|
|
imguiSlider("Damping", u_paramsData.damping, 0.0f, 1.0f, 0.01f);
|
|
imguiSlider("Max acceleration", u_paramsData.maxAccel, 0.0f, 100.0f, 0.01f);
|
|
imguiSlider("Time step", u_paramsData.timeStep, 0.0f, 0.02f, 0.0001f);
|
|
imguiSeparatorLine();
|
|
imguiSlider("Particle intensity", u_paramsData.particleIntensity, 0.0f, 1.0f, 0.001f);
|
|
imguiSlider("Particle size", u_paramsData.particleSize, 0.0f, 1.0f, 0.001f);
|
|
imguiSlider("Particle power", u_paramsData.particlePower, 0.001f, 16.0f, 0.01f);
|
|
imguiSeparatorLine();
|
|
if (imguiCheck("Use draw/dispatch indirect", useIndirect, indirectSupported) )
|
|
{
|
|
useIndirect = !useIndirect;
|
|
}
|
|
imguiEndScrollArea();
|
|
imguiEndFrame();
|
|
|
|
// Modify parameters and reset if shape is changed
|
|
if (shape != u_paramsData.initialShape)
|
|
{
|
|
defaults = true;
|
|
InitializeParams(shape, &u_paramsData);
|
|
}
|
|
|
|
if (defaults)
|
|
{
|
|
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
|
|
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
|
|
bgfx::setUniform(u_params, &u_paramsData, 3);
|
|
bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
|
|
}
|
|
|
|
if (useIndirect)
|
|
{
|
|
bgfx::setUniform(u_params, &u_paramsData, 3);
|
|
bgfx::setBuffer(0, indirectBuffer, bgfx::Access::Write);
|
|
bgfx::dispatch(0, indirectProgram);
|
|
}
|
|
|
|
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Read);
|
|
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Read);
|
|
bgfx::setBuffer(2, prevPositionBuffer1, bgfx::Access::Write);
|
|
bgfx::setBuffer(3, currPositionBuffer1, bgfx::Access::Write);
|
|
bgfx::setUniform(u_params, &u_paramsData, 3);
|
|
|
|
if (useIndirect)
|
|
{
|
|
bgfx::dispatch(0, updateInstancesProgram, indirectBuffer, 1);
|
|
}
|
|
else
|
|
{
|
|
bgfx::dispatch(0, updateInstancesProgram, u_paramsData.dispatchSize, 1, 1);
|
|
}
|
|
|
|
bx::xchg(currPositionBuffer0, currPositionBuffer1);
|
|
bx::xchg(prevPositionBuffer0, prevPositionBuffer1);
|
|
|
|
// Update camera.
|
|
cameraUpdate(deltaTime, mouseState);
|
|
cameraGetViewMtx(view);
|
|
|
|
// Set view and projection matrix for view 0.
|
|
const bgfx::HMD* hmd = bgfx::getHMD();
|
|
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) )
|
|
{
|
|
float viewHead[16];
|
|
float eye[3] = {};
|
|
bx::mtxQuatTranslationHMD(viewHead, hmd->eye[0].rotation, eye);
|
|
|
|
float tmp[16];
|
|
bx::mtxMul(tmp, view, viewHead);
|
|
|
|
float proj[16];
|
|
bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 10000.0f);
|
|
|
|
bgfx::setViewTransform(0, tmp, proj);
|
|
|
|
// Set view 0 default viewport.
|
|
//
|
|
// Use HMD's width/height since HMD's internal frame buffer size
|
|
// might be much larger than window size.
|
|
bgfx::setViewRect(0, 0, 0, hmd->width, hmd->height);
|
|
}
|
|
else
|
|
{
|
|
float proj[16];
|
|
bx::mtxProj(proj, 90.0f, float(width)/float(height), 0.1f, 10000.0f);
|
|
bgfx::setViewTransform(0, view, proj);
|
|
|
|
// Set view 0 default viewport.
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
}
|
|
|
|
// Set vertex and index buffer.
|
|
bgfx::setVertexBuffer(vbh);
|
|
bgfx::setIndexBuffer(ibh);
|
|
bgfx::setInstanceDataBuffer(currPositionBuffer0, 0, u_paramsData.dispatchSize * threadGroupUpdateSize);
|
|
|
|
// Set render states.
|
|
bgfx::setState(0
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_BLEND_ADD
|
|
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
|
);
|
|
|
|
// Submit primitive for rendering to view 0.
|
|
if (useIndirect)
|
|
{
|
|
bgfx::submit(0, particleProgram, indirectBuffer, 0);
|
|
}
|
|
else
|
|
{
|
|
bgfx::submit(0, particleProgram);
|
|
}
|
|
|
|
// Advance to next frame. Rendering thread will be kicked to
|
|
// process submitted rendering primitives.
|
|
bgfx::frame();
|
|
}
|
|
|
|
// Cleanup.
|
|
cameraDestroy();
|
|
imguiDestroy();
|
|
|
|
if (indirectSupported)
|
|
{
|
|
bgfx::destroyProgram(indirectProgram);
|
|
bgfx::destroyIndirectBuffer(indirectBuffer);
|
|
}
|
|
|
|
|
|
bgfx::destroyUniform(u_params);
|
|
bgfx::destroyDynamicVertexBuffer(currPositionBuffer0);
|
|
bgfx::destroyDynamicVertexBuffer(currPositionBuffer1);
|
|
bgfx::destroyDynamicVertexBuffer(prevPositionBuffer0);
|
|
bgfx::destroyDynamicVertexBuffer(prevPositionBuffer1);
|
|
bgfx::destroyProgram(updateInstancesProgram);
|
|
bgfx::destroyProgram(initInstancesProgram);
|
|
bgfx::destroyIndexBuffer(ibh);
|
|
bgfx::destroyVertexBuffer(vbh);
|
|
bgfx::destroyProgram(particleProgram);
|
|
}
|
|
else
|
|
{
|
|
int64_t timeOffset = bx::getHPCounter();
|
|
|
|
entry::MouseState mouseState;
|
|
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
|
{
|
|
int64_t now = bx::getHPCounter();
|
|
float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
|
|
|
|
bgfx::setViewRect(0, 0, 0, width, height);
|
|
|
|
bgfx::dbgTextClear();
|
|
bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/24-nbody");
|
|
bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: N-body simulation with compute shaders using buffers.");
|
|
|
|
bool blink = uint32_t(time*3.0f)&1;
|
|
bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " Compute is not supported by GPU. ");
|
|
|
|
bgfx::touch(0);
|
|
bgfx::frame();
|
|
}
|
|
}
|
|
|
|
// Shutdown bgfx.
|
|
bgfx::shutdown();
|
|
|
|
return 0;
|
|
}
|