bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-Surface_ScreenPosAlbedo1-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

33 lines
815 B
Text

varying vec4 xlv_FOG;
uniform vec4 _ProjectionParams;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
vec4 o_i0;
vec4 tmpvar_2;
tmpvar_2 = (tmpvar_1 * 0.5);
o_i0 = tmpvar_2;
vec2 tmpvar_3;
tmpvar_3.x = tmpvar_2.x;
tmpvar_3.y = (tmpvar_2.y * _ProjectionParams.x);
o_i0.xy = (tmpvar_3 + tmpvar_2.w);
o_i0.zw = tmpvar_1.zw;
vec4 o_i0_i1;
vec4 tmpvar_4;
tmpvar_4 = (tmpvar_1 * 0.5);
o_i0_i1 = tmpvar_4;
vec2 tmpvar_5;
tmpvar_5.x = tmpvar_4.x;
tmpvar_5.y = (tmpvar_4.y * _ProjectionParams.x);
o_i0_i1.xy = (tmpvar_5 + tmpvar_4.w);
o_i0_i1.zw = tmpvar_1.zw;
gl_Position = tmpvar_1;
vec4 tmpvar_6;
tmpvar_6.yzw = vec3(0.0, 0.0, 0.0);
tmpvar_6.x = tmpvar_1.z;
xlv_FOG = tmpvar_6;
gl_TexCoord[0] = o_i0;
gl_TexCoord[1] = o_i0_i1;
}