mirror of
https://github.com/scratchfoundation/bgfx.git
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33 lines
815 B
Text
33 lines
815 B
Text
varying vec4 xlv_FOG;
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uniform vec4 _ProjectionParams;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 o_i0;
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vec4 tmpvar_2;
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tmpvar_2 = (tmpvar_1 * 0.5);
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o_i0 = tmpvar_2;
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vec2 tmpvar_3;
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tmpvar_3.x = tmpvar_2.x;
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tmpvar_3.y = (tmpvar_2.y * _ProjectionParams.x);
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o_i0.xy = (tmpvar_3 + tmpvar_2.w);
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o_i0.zw = tmpvar_1.zw;
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vec4 o_i0_i1;
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vec4 tmpvar_4;
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tmpvar_4 = (tmpvar_1 * 0.5);
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o_i0_i1 = tmpvar_4;
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vec2 tmpvar_5;
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tmpvar_5.x = tmpvar_4.x;
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tmpvar_5.y = (tmpvar_4.y * _ProjectionParams.x);
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o_i0_i1.xy = (tmpvar_5 + tmpvar_4.w);
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o_i0_i1.zw = tmpvar_1.zw;
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gl_Position = tmpvar_1;
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vec4 tmpvar_6;
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tmpvar_6.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_6.x = tmpvar_1.z;
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xlv_FOG = tmpvar_6;
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gl_TexCoord[0] = o_i0;
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gl_TexCoord[1] = o_i0_i1;
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}
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