mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
55 lines
1.5 KiB
Text
55 lines
1.5 KiB
Text
varying vec4 xlv_FOG;
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attribute vec4 TANGENT;
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uniform vec4 unity_Scale;
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uniform vec3 _WorldSpaceCameraPos;
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uniform mat4 _World2Object;
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uniform vec4 _ProjectionParams;
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uniform vec4 _MainTex_ST;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 o_i0;
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vec4 tmpvar_2;
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tmpvar_2 = (tmpvar_1 * 0.5);
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o_i0 = tmpvar_2;
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vec2 tmpvar_3;
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tmpvar_3.x = tmpvar_2.x;
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tmpvar_3.y = (tmpvar_2.y * _ProjectionParams.x);
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o_i0.xy = (tmpvar_3 + tmpvar_2.w);
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o_i0.zw = tmpvar_1.zw;
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vec3 tmpvar_4;
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tmpvar_4 = (cross (gl_Normal, TANGENT.xyz) * TANGENT.w);
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mat3 tmpvar_5;
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tmpvar_5[0].x = TANGENT.x;
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tmpvar_5[0].y = tmpvar_4.x;
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tmpvar_5[0].z = gl_Normal.x;
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tmpvar_5[1].x = TANGENT.y;
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tmpvar_5[1].y = tmpvar_4.y;
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tmpvar_5[1].z = gl_Normal.y;
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tmpvar_5[2].x = TANGENT.z;
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tmpvar_5[2].y = tmpvar_4.z;
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tmpvar_5[2].z = gl_Normal.z;
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vec4 tmpvar_6;
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tmpvar_6.w = 1.0;
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tmpvar_6.xyz = _WorldSpaceCameraPos;
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gl_Position = tmpvar_1;
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vec4 tmpvar_7;
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tmpvar_7.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_7.x = tmpvar_1.z;
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xlv_FOG = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8.zw = vec2(0.0, 0.0);
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tmpvar_8.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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gl_TexCoord[0] = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.w = 0.0;
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tmpvar_9.xyz = (tmpvar_5 * (((_World2Object * tmpvar_6).xyz * unity_Scale.w) - gl_Vertex.xyz));
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gl_TexCoord[1] = tmpvar_9;
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gl_TexCoord[2] = o_i0;
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vec4 tmpvar_10;
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tmpvar_10.w = 0.0;
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tmpvar_10.xyz = (tmpvar_5 * (gl_Normal * unity_Scale.w));
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gl_TexCoord[3] = tmpvar_10;
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}
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