bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-Self-Illumin_Diffuse1-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

38 lines
1.1 KiB
Text

varying vec4 xlv_FOG;
uniform vec4 unity_LightmapST;
uniform vec4 unity_LightmapFade;
uniform vec4 _ProjectionParams;
uniform vec4 _MainTex_ST;
uniform vec4 _Illum_ST;
void main ()
{
vec4 tmpvar_1;
vec3 tmpvar_2;
vec4 tmpvar_3;
tmpvar_3 = (gl_ModelViewProjectionMatrix * gl_Vertex);
tmpvar_1.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((gl_MultiTexCoord0.xy * _Illum_ST.xy) + _Illum_ST.zw);
vec4 o_i0;
vec4 tmpvar_4;
tmpvar_4 = (tmpvar_3 * 0.5);
o_i0 = tmpvar_4;
vec2 tmpvar_5;
tmpvar_5.x = tmpvar_4.x;
tmpvar_5.y = (tmpvar_4.y * _ProjectionParams.x);
o_i0.xy = (tmpvar_5 + tmpvar_4.w);
o_i0.zw = tmpvar_3.zw;
tmpvar_2.xy = ((gl_MultiTexCoord1.xy * unity_LightmapST.xy) + unity_LightmapST.zw);
tmpvar_2.z = ((-((gl_ModelViewMatrix * gl_Vertex).z) * unity_LightmapFade.z) + unity_LightmapFade.w);
gl_Position = tmpvar_3;
vec4 tmpvar_6;
tmpvar_6.yzw = vec3(0.0, 0.0, 0.0);
tmpvar_6.x = tmpvar_3.z;
xlv_FOG = tmpvar_6;
gl_TexCoord[0] = tmpvar_1;
gl_TexCoord[1] = o_i0;
vec4 tmpvar_7;
tmpvar_7.w = 0.0;
tmpvar_7.xyz = tmpvar_2;
gl_TexCoord[2] = tmpvar_7;
}