bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-Self-Illumin_Bumped_Specular1-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

29 lines
782 B
Text

varying vec4 xlv_FOG;
uniform vec4 _ProjectionParams;
uniform vec4 _MainTex_ST;
uniform vec4 _Illum_ST;
void main ()
{
vec4 tmpvar_1;
vec4 tmpvar_2;
tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
tmpvar_1.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
tmpvar_1.zw = ((gl_MultiTexCoord0.xy * _Illum_ST.xy) + _Illum_ST.zw);
vec4 o_i0;
vec4 tmpvar_3;
tmpvar_3 = (tmpvar_2 * 0.5);
o_i0 = tmpvar_3;
vec2 tmpvar_4;
tmpvar_4.x = tmpvar_3.x;
tmpvar_4.y = (tmpvar_3.y * _ProjectionParams.x);
o_i0.xy = (tmpvar_4 + tmpvar_3.w);
o_i0.zw = tmpvar_2.zw;
gl_Position = tmpvar_2;
vec4 tmpvar_5;
tmpvar_5.yzw = vec3(0.0, 0.0, 0.0);
tmpvar_5.x = tmpvar_2.z;
xlv_FOG = tmpvar_5;
gl_TexCoord[0] = tmpvar_1;
gl_TexCoord[1] = o_i0;
}