mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
54 lines
985 B
Text
54 lines
985 B
Text
struct v2f {
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vec4 vertex;
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vec3 texcoord;
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};
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struct appdata_t {
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vec4 vertex;
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vec3 texcoord;
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};
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v2f vert (
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in appdata_t v
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)
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{
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v2f o;
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * v.vertex);
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o.vertex = tmpvar_1;
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vec3 tmpvar_2;
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tmpvar_2 = v.texcoord;
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o.texcoord = tmpvar_2;
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return o;
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}
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void main ()
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{
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appdata_t xlt_v;
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v2f xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = gl_Vertex.xyzw;
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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xlt_v.vertex = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = gl_MultiTexCoord0.xyz;
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vec3 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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xlt_v.texcoord = tmpvar_4;
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v2f tmpvar_5;
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tmpvar_5 = vert (xlt_v);
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v2f tmpvar_6;
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tmpvar_6 = tmpvar_5;
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xl_retval = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = xl_retval.vertex.xyzw;
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vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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gl_Position = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.w = 0.0;
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tmpvar_9.xyz = xl_retval.texcoord.xyz;
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vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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gl_TexCoord[0] = tmpvar_10;
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}
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