mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
46 lines
1.3 KiB
Text
46 lines
1.3 KiB
Text
varying vec4 xlv_FOG;
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uniform mat4 _TerrainEngineBendTree;
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uniform vec4 _SquashPlaneNormal;
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uniform float _SquashAmount;
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uniform vec4 _Scale;
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uniform vec4 _ProjectionParams;
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uniform vec4 _MainTex_ST;
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void main ()
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{
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vec4 pos;
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pos = gl_Vertex;
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pos.xyz = (gl_Vertex.xyz * _Scale.xyz);
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vec4 tmpvar_1;
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tmpvar_1.w = 0.0;
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tmpvar_1.xyz = pos.xyz;
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pos.xyz = mix (pos.xyz, (_TerrainEngineBendTree * tmpvar_1).xyz, gl_Color.www);
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vec3 tmpvar_2;
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tmpvar_2.xz = vec2(0.0, 0.0);
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tmpvar_2.y = _SquashPlaneNormal.w;
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vec4 tmpvar_3;
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tmpvar_3.w = 1.0;
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tmpvar_3.xyz = mix ((pos.xyz + (dot (_SquashPlaneNormal.xyz, (tmpvar_2 - pos.xyz)) * _SquashPlaneNormal.xyz)), pos.xyz, vec3(_SquashAmount));
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pos = tmpvar_3;
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vec4 tmpvar_4;
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tmpvar_4 = (gl_ModelViewProjectionMatrix * tmpvar_3);
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vec4 o_i0;
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vec4 tmpvar_5;
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tmpvar_5 = (tmpvar_4 * 0.5);
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o_i0 = tmpvar_5;
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vec2 tmpvar_6;
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tmpvar_6.x = tmpvar_5.x;
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tmpvar_6.y = (tmpvar_5.y * _ProjectionParams.x);
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o_i0.xy = (tmpvar_6 + tmpvar_5.w);
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o_i0.zw = tmpvar_4.zw;
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gl_Position = tmpvar_4;
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vec4 tmpvar_7;
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tmpvar_7.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_7.x = tmpvar_4.z;
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xlv_FOG = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8.zw = vec2(0.0, 0.0);
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tmpvar_8.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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gl_TexCoord[0] = tmpvar_8;
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gl_TexCoord[1] = o_i0;
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}
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