mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
56 lines
1.6 KiB
Text
56 lines
1.6 KiB
Text
uniform mat4 _World2Shadow3;
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uniform mat4 _World2Shadow2;
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uniform mat4 _World2Shadow1;
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uniform mat4 _World2Shadow;
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uniform mat4 _TerrainEngineBendTree;
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uniform vec4 _SquashPlaneNormal;
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uniform float _SquashAmount;
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uniform vec4 _Scale;
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uniform mat4 _Object2World;
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uniform vec4 _LightShadowData;
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void main ()
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{
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vec2 tmpvar_1;
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vec4 pos;
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pos = gl_Vertex;
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pos.xyz = (gl_Vertex.xyz * _Scale.xyz);
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vec4 tmpvar_2;
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tmpvar_2.w = 0.0;
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tmpvar_2.xyz = pos.xyz;
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pos.xyz = mix (pos.xyz, (_TerrainEngineBendTree * tmpvar_2).xyz, gl_Color.www);
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vec3 tmpvar_3;
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tmpvar_3.xz = vec2(0.0, 0.0);
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tmpvar_3.y = _SquashPlaneNormal.w;
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vec4 tmpvar_4;
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tmpvar_4.w = 1.0;
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tmpvar_4.xyz = mix ((pos.xyz + (dot (_SquashPlaneNormal.xyz, (tmpvar_3 - pos.xyz)) * _SquashPlaneNormal.xyz)), pos.xyz, vec3(_SquashAmount));
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pos = tmpvar_4;
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float tmpvar_5;
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tmpvar_5 = -((gl_ModelViewMatrix * tmpvar_4).z);
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tmpvar_1.x = tmpvar_5;
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tmpvar_1.y = ((tmpvar_5 * _LightShadowData.z) + _LightShadowData.w);
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vec4 tmpvar_6;
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tmpvar_6 = (_Object2World * tmpvar_4);
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gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_4);
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vec4 tmpvar_7;
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tmpvar_7.w = 0.0;
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tmpvar_7.xyz = (_World2Shadow * tmpvar_6).xyz;
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gl_TexCoord[0] = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8.w = 0.0;
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tmpvar_8.xyz = (_World2Shadow1 * tmpvar_6).xyz;
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gl_TexCoord[1] = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.w = 0.0;
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tmpvar_9.xyz = (_World2Shadow2 * tmpvar_6).xyz;
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gl_TexCoord[2] = tmpvar_9;
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vec4 tmpvar_10;
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tmpvar_10.w = 0.0;
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tmpvar_10.xyz = (_World2Shadow3 * tmpvar_6).xyz;
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gl_TexCoord[3] = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11.zw = vec2(0.0, 0.0);
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tmpvar_11.xy = tmpvar_1;
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gl_TexCoord[4] = tmpvar_11;
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}
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