mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
53 lines
1,011 B
Text
53 lines
1,011 B
Text
struct v2f {
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vec4 vertex;
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vec4 uv;
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};
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v2f vert (
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in vec4 vertex,
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in vec2 uv
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)
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{
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float scale;
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v2f o;
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float tmpvar_1;
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tmpvar_1 = 1.0;
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scale = tmpvar_1;
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vec4 tmpvar_2;
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tmpvar_2 = (gl_ModelViewProjectionMatrix * vertex);
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o.vertex = tmpvar_2;
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vec2 tmpvar_3;
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tmpvar_3.x = o.vertex.x;
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tmpvar_3.y = (o.vertex.y * scale);
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vec2 tmpvar_4;
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tmpvar_4 = ((tmpvar_3 + o.vertex.w) * 0.5);
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o.uv.xy = tmpvar_4.xy.xy;
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vec2 tmpvar_5;
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tmpvar_5 = o.vertex.zw;
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o.uv.zw = tmpvar_5.xxxy.zw;
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return o;
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}
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void main ()
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{
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v2f xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = gl_Vertex.xyzw;
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vec2 tmpvar_2;
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tmpvar_2 = gl_MultiTexCoord0.xy;
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v2f tmpvar_3;
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tmpvar_3 = vert (tmpvar_1, tmpvar_2);
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v2f tmpvar_4;
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tmpvar_4 = tmpvar_3;
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xl_retval = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5 = xl_retval.vertex.xyzw;
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vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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gl_Position = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = xl_retval.uv.xyzw;
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vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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gl_TexCoord[0] = tmpvar_8;
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}
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