bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-FX_Glass_Stained_BumpDistort-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

27 lines
749 B
Text

void main ()
{
vec4 tmpvar_1;
vec4 tmpvar_2;
tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex);
tmpvar_1.xy = ((tmpvar_2.xy + tmpvar_2.w) * 0.5);
tmpvar_1.zw = tmpvar_2.zw;
vec4 tmpvar_3;
tmpvar_3.zw = vec2(0.0, 0.0);
tmpvar_3.x = gl_MultiTexCoord0.x;
tmpvar_3.y = gl_MultiTexCoord0.y;
vec4 tmpvar_4;
tmpvar_4.zw = vec2(0.0, 0.0);
tmpvar_4.x = gl_MultiTexCoord0.x;
tmpvar_4.y = gl_MultiTexCoord0.y;
gl_Position = tmpvar_2;
gl_TexCoord[0] = tmpvar_1;
vec4 tmpvar_5;
tmpvar_5.zw = vec2(0.0, 0.0);
tmpvar_5.xy = (gl_TextureMatrix[1] * tmpvar_3).xy;
gl_TexCoord[1] = tmpvar_5;
vec4 tmpvar_6;
tmpvar_6.zw = vec2(0.0, 0.0);
tmpvar_6.xy = (gl_TextureMatrix[2] * tmpvar_4).xy;
gl_TexCoord[2] = tmpvar_6;
}