bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-Diffuse_Alpha_Shadowed_ZWrite-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

53 lines
1.5 KiB
Text

varying vec4 xlv_FOG;
uniform vec4 unity_Scale;
uniform vec4 unity_SHC;
uniform vec4 unity_SHBr;
uniform vec4 unity_SHBg;
uniform vec4 unity_SHBb;
uniform vec4 unity_SHAr;
uniform vec4 unity_SHAg;
uniform vec4 unity_SHAb;
uniform mat4 _Object2World;
uniform vec4 _MainTex_ST;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
mat3 tmpvar_2;
tmpvar_2[0] = _Object2World[0].xyz;
tmpvar_2[1] = _Object2World[1].xyz;
tmpvar_2[2] = _Object2World[2].xyz;
vec3 tmpvar_3;
tmpvar_3 = (tmpvar_2 * (gl_Normal * unity_Scale.w));
vec4 tmpvar_4;
tmpvar_4.w = 1.0;
tmpvar_4.xyz = tmpvar_3;
vec3 x2;
vec3 x1;
x1.x = dot (unity_SHAr, tmpvar_4);
x1.y = dot (unity_SHAg, tmpvar_4);
x1.z = dot (unity_SHAb, tmpvar_4);
vec4 tmpvar_5;
tmpvar_5 = (tmpvar_3.xyzz * tmpvar_3.yzzx);
x2.x = dot (unity_SHBr, tmpvar_5);
x2.y = dot (unity_SHBg, tmpvar_5);
x2.z = dot (unity_SHBb, tmpvar_5);
gl_Position = tmpvar_1;
vec4 tmpvar_6;
tmpvar_6.yzw = vec3(0.0, 0.0, 0.0);
tmpvar_6.x = tmpvar_1.z;
xlv_FOG = tmpvar_6;
vec4 tmpvar_7;
tmpvar_7.zw = vec2(0.0, 0.0);
tmpvar_7.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
gl_TexCoord[0] = tmpvar_7;
vec4 tmpvar_8;
tmpvar_8.w = 0.0;
tmpvar_8.xyz = tmpvar_3;
gl_TexCoord[1] = tmpvar_8;
vec4 tmpvar_9;
tmpvar_9.w = 0.0;
tmpvar_9.xyz = ((x1 + x2) + (unity_SHC.xyz * ((tmpvar_3.x * tmpvar_3.x) - (tmpvar_3.y * tmpvar_3.y))));
gl_TexCoord[2] = tmpvar_9;
}