mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
47 lines
1.5 KiB
Text
47 lines
1.5 KiB
Text
attribute vec4 TANGENT;
|
|
uniform vec4 _BumpMap_ST;
|
|
void main ()
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = (cross (gl_Normal, TANGENT.xyz) * TANGENT.w);
|
|
mat3 tmpvar_2;
|
|
tmpvar_2[0].x = TANGENT.x;
|
|
tmpvar_2[0].y = tmpvar_1.x;
|
|
tmpvar_2[0].z = gl_Normal.x;
|
|
tmpvar_2[1].x = TANGENT.y;
|
|
tmpvar_2[1].y = tmpvar_1.y;
|
|
tmpvar_2[1].z = gl_Normal.y;
|
|
tmpvar_2[2].x = TANGENT.z;
|
|
tmpvar_2[2].y = tmpvar_1.z;
|
|
tmpvar_2[2].z = gl_Normal.z;
|
|
mat3 tmpvar_3;
|
|
tmpvar_3[0] = gl_ModelViewMatrixInverseTranspose[0].xyz;
|
|
tmpvar_3[1] = gl_ModelViewMatrixInverseTranspose[1].xyz;
|
|
tmpvar_3[2] = gl_ModelViewMatrixInverseTranspose[2].xyz;
|
|
mat3 tmpvar_4;
|
|
tmpvar_4[0] = gl_ModelViewMatrixInverseTranspose[0].xyz;
|
|
tmpvar_4[1] = gl_ModelViewMatrixInverseTranspose[1].xyz;
|
|
tmpvar_4[2] = gl_ModelViewMatrixInverseTranspose[2].xyz;
|
|
mat3 tmpvar_5;
|
|
tmpvar_5[0] = gl_ModelViewMatrixInverseTranspose[0].xyz;
|
|
tmpvar_5[1] = gl_ModelViewMatrixInverseTranspose[1].xyz;
|
|
tmpvar_5[2] = gl_ModelViewMatrixInverseTranspose[2].xyz;
|
|
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
|
|
vec4 tmpvar_6;
|
|
tmpvar_6.zw = vec2(0.0, 0.0);
|
|
tmpvar_6.xy = ((gl_MultiTexCoord0.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
|
|
gl_TexCoord[0] = tmpvar_6;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7.w = 0.0;
|
|
tmpvar_7.xyz = (tmpvar_2 * tmpvar_3[0]);
|
|
gl_TexCoord[1] = tmpvar_7;
|
|
vec4 tmpvar_8;
|
|
tmpvar_8.w = 0.0;
|
|
tmpvar_8.xyz = (tmpvar_2 * tmpvar_4[1]);
|
|
gl_TexCoord[2] = tmpvar_8;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9.w = 0.0;
|
|
tmpvar_9.xyz = (tmpvar_2 * tmpvar_5[2]);
|
|
gl_TexCoord[3] = tmpvar_9;
|
|
}
|
|
|