mirror of
https://github.com/scratchfoundation/bgfx.git
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40 lines
783 B
Text
40 lines
783 B
Text
uniform vec4 v3c;
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uniform vec4 v3b;
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uniform vec4 v3a;
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uniform mat3 m3c;
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uniform mat3 m3b;
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uniform mat3 m3a;
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uniform mat4 mvp;
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void main ()
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{
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vec3 rc;
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vec3 rb;
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vec3 tb;
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vec3 ra;
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vec3 ta;
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vec4 tmpvar_1;
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tmpvar_1 = (mvp * gl_Vertex);
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gl_Position = tmpvar_1;
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vec3 tmpvar_2;
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tmpvar_2 = -((v3a.xyz - gl_Vertex.xyz));
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ta = tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = (m3a * ta);
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ra = tmpvar_3;
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vec3 tmpvar_4;
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tmpvar_4 = -(((mvp * v3b).xyz - gl_Vertex.xyz));
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tb = tmpvar_4;
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vec3 tmpvar_5;
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tmpvar_5 = (m3b * tb);
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rb = tmpvar_5;
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vec3 tmpvar_6;
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tmpvar_6 = (m3c * -((v3c.xyz - gl_Vertex.xyz)));
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rc = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7.w = 1.0;
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tmpvar_7.xyz = ((ra + rb) + rc).xyz;
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vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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gl_FrontColor = tmpvar_8;
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}
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