mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
31 lines
1.1 KiB
Text
31 lines
1.1 KiB
Text
varying vec4 xlv_TEXCOORD0;
|
|
uniform vec4 unity_LightPosition[4];
|
|
uniform vec4 unity_LightColor[4];
|
|
uniform vec4 unity_LightAtten[4];
|
|
uniform mat4 UNITY_MATRIX_MVP;
|
|
uniform mat4 UNITY_MATRIX_MV;
|
|
uniform mat4 UNITY_MATRIX_IT_MV;
|
|
void main ()
|
|
{
|
|
vec3 lightColor;
|
|
vec3 viewN;
|
|
vec3 viewpos;
|
|
viewpos = (UNITY_MATRIX_MV * gl_Vertex).xyz;
|
|
mat3 tmpvar_1;
|
|
tmpvar_1[0] = UNITY_MATRIX_IT_MV[0].xyz;
|
|
tmpvar_1[1] = UNITY_MATRIX_IT_MV[1].xyz;
|
|
tmpvar_1[2] = UNITY_MATRIX_IT_MV[2].xyz;
|
|
viewN = (tmpvar_1 * gl_Normal);
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = (unity_LightPosition[0].xyz - viewpos);
|
|
lightColor = (unity_LightColor[0].xyz * (max (0.0, dot (viewN, normalize (tmpvar_2))) * (1.0/((1.0 + (dot (tmpvar_2, tmpvar_2) * unity_LightAtten[0].z))))));
|
|
vec3 tmpvar_3;
|
|
tmpvar_3 = (unity_LightPosition[1].xyz - viewpos);
|
|
lightColor = (lightColor + (unity_LightColor[1].xyz * (max (0.0, dot (viewN, normalize (tmpvar_3))) * (1.0/((1.0 + (dot (tmpvar_3, tmpvar_3) * unity_LightAtten[1].z)))))));
|
|
vec4 tmpvar_4;
|
|
tmpvar_4.w = 1.0;
|
|
tmpvar_4.xyz = (lightColor * 2.0);
|
|
gl_Position = (UNITY_MATRIX_MVP * gl_Vertex);
|
|
xlv_TEXCOORD0 = tmpvar_4;
|
|
}
|
|
|