mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
101 lines
2.3 KiB
Text
101 lines
2.3 KiB
Text
struct v2f {
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highp vec4 pos;
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highp vec4 uv;
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highp vec3 ray;
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};
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struct appdata {
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highp vec4 vertex;
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highp vec3 normal;
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};
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varying highp vec3 xlv_TEXCOORD1;
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varying highp vec4 xlv_TEXCOORD0;
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uniform highp mat4 glstate_matrix_mvp;
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uniform highp mat4 glstate_matrix_modelview0;
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uniform highp vec4 _ProjectionParams;
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attribute lowp vec4 _glesColor;
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attribute highp vec4 _glesMultiTexCoord1;
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attribute highp vec4 _glesMultiTexCoord0;
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attribute mediump vec3 _glesNormal;
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attribute highp vec4 _glesVertex;
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vec4 ComputeScreenPos (
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in highp vec4 pos
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)
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{
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highp vec4 o;
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highp vec4 tmpvar_1;
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tmpvar_1 = (pos * 0.5);
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o = tmpvar_1;
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highp vec2 tmpvar_2;
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tmpvar_2.x = o.x;
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tmpvar_2.y = (o.y * _ProjectionParams.x);
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highp vec2 tmpvar_3;
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tmpvar_3 = (tmpvar_2 + o.w);
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o.xy = tmpvar_3.xy.xy;
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highp vec2 tmpvar_4;
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tmpvar_4 = pos.zw;
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o.zw = tmpvar_4.xxxy.zw;
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return o;
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}
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v2f xlat_main (
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in appdata v
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)
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{
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v2f o;
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highp vec4 tmpvar_1;
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tmpvar_1 = (glstate_matrix_mvp * v.vertex);
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o.pos = tmpvar_1;
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highp vec4 tmpvar_2;
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tmpvar_2 = ComputeScreenPos (o.pos);
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highp vec4 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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o.uv = tmpvar_3;
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highp vec3 tmpvar_4;
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tmpvar_4 = ((glstate_matrix_modelview0 * v.vertex).xyz * vec3(-1.0, -1.0, 1.0));
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o.ray = tmpvar_4;
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highp vec3 tmpvar_5;
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tmpvar_5 = vec3(float((v.normal.z != 0.0)));
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highp vec3 tmpvar_6;
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tmpvar_6 = mix (o.ray, v.normal, tmpvar_5);
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highp vec3 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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o.ray = tmpvar_7;
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return o;
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}
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void main ()
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{
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appdata xlt_v;
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v2f xl_retval;
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highp vec4 tmpvar_1;
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tmpvar_1 = _glesVertex.xyzw;
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highp vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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xlt_v.vertex = tmpvar_2;
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highp vec3 tmpvar_3;
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tmpvar_3 = _glesNormal.xyz;
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highp vec3 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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xlt_v.normal = tmpvar_4;
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v2f tmpvar_5;
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tmpvar_5 = xlat_main (xlt_v);
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v2f tmpvar_6;
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tmpvar_6 = tmpvar_5;
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xl_retval = tmpvar_6;
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highp vec4 tmpvar_7;
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tmpvar_7 = xl_retval.pos.xyzw;
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highp vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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gl_Position = tmpvar_8;
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highp vec4 tmpvar_9;
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tmpvar_9 = xl_retval.uv.xyzw;
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highp vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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xlv_TEXCOORD0 = tmpvar_10;
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highp vec3 tmpvar_11;
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tmpvar_11 = xl_retval.ray.xyz;
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highp vec3 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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xlv_TEXCOORD1 = tmpvar_12;
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}
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