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33 lines
682 B
Text
33 lines
682 B
Text
varying highp vec4 xlv_TEXCOORD1;
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varying highp vec4 xlv_TEXCOORD0;
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mediump vec4 xlat_main (
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in highp vec4 uv,
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in highp vec4 foobar_xlv_foo
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)
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{
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mediump vec4 c;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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c = tmpvar_1;
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return c;
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}
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void main ()
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{
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mediump vec4 xl_retval;
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highp vec4 tmpvar_1;
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tmpvar_1 = xlv_TEXCOORD0.xyzw;
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highp vec4 tmpvar_2;
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tmpvar_2 = xlv_TEXCOORD1.xyzw;
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mediump vec4 tmpvar_3;
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tmpvar_3 = xlat_main (tmpvar_1, tmpvar_2);
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mediump vec4 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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xl_retval = tmpvar_4;
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mediump vec4 tmpvar_5;
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tmpvar_5 = xl_retval.xyzw;
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mediump vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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gl_FragData[0] = tmpvar_6;
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}
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