mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2025-02-17 20:31:57 -05:00
54 lines
1.8 KiB
Text
54 lines
1.8 KiB
Text
uniform sampler2D _TranslucencyMap;
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uniform vec4 _TranslucencyColor;
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uniform float _Shininess;
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uniform sampler2D _MainTex;
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uniform sampler2D _LightTextureB0;
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uniform samplerCube _LightTexture0;
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uniform vec4 _LightColor0;
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uniform sampler2D _GlossMap;
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uniform float _Cutoff;
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uniform sampler2D _BumpMap;
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void main ()
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{
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vec3 tmpvar_1;
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tmpvar_1 = gl_TexCoord[1].xyz;
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vec3 tmpvar_2;
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tmpvar_2 = gl_TexCoord[2].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = gl_TexCoord[3].xyz;
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vec4 c;
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vec2 tmpvar_4;
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tmpvar_4 = gl_TexCoord[0].xy;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, tmpvar_4);
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vec3 tmpvar_6;
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tmpvar_6 = (tmpvar_5.xyz * gl_Color.xyz);
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vec3 tmpvar_7;
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tmpvar_7 = (texture2D (_TranslucencyMap, tmpvar_4).xyz * _TranslucencyColor.xyz);
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vec4 tmpvar_8;
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tmpvar_8 = texture2D (_GlossMap, tmpvar_4);
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float tmpvar_9;
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tmpvar_9 = (tmpvar_5.w * gl_Color.w);
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vec4 normal;
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normal.xy = ((texture2D (_BumpMap, tmpvar_4).wy * 2.0) - 1.0);
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normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
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vec3 tmpvar_10;
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tmpvar_10 = normal.xyz;
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float x;
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x = (tmpvar_9 - _Cutoff);
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if ((x < 0.0)) {
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discard;
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};
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vec3 tmpvar_11;
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tmpvar_11 = normalize (tmpvar_1);
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vec4 c_i0_i1;
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float tmpvar_12;
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tmpvar_12 = dot (tmpvar_10, tmpvar_11);
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float tmpvar_13;
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tmpvar_13 = max (0.0, -(tmpvar_12));
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c_i0_i1.xyz = ((((tmpvar_6 * (max (0.0, ((tmpvar_12 * 0.5) + 0.5)) + ((tmpvar_7 * tmpvar_13) * 2.0))) + ((pow (max (0.0, dot (tmpvar_10, normalize ((tmpvar_11 + normalize (tmpvar_2))))), (_Shininess * 128.0)) * tmpvar_8.w) * (1.0 - clamp (ceil (tmpvar_13), 0.0, 1.0)))) * _LightColor0.xyz) * ((texture2D (_LightTextureB0, vec2(dot (tmpvar_3, tmpvar_3))).w * textureCube (_LightTexture0, tmpvar_3).w) * 2.0));
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c = c_i0_i1;
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c.w = tmpvar_9;
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gl_FragData[0] = c;
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}
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