mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
34 lines
1.2 KiB
Text
34 lines
1.2 KiB
Text
uniform float _Shininess;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _LightTextureB0;
|
|
uniform samplerCube _LightTexture0;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _GlossMap;
|
|
uniform vec4 _Color;
|
|
uniform sampler2D _BumpMap;
|
|
void main ()
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[3].xyz;
|
|
vec4 c;
|
|
vec2 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[0].xy;
|
|
vec4 normal;
|
|
normal.xy = ((texture2D (_BumpMap, tmpvar_2).wy * 2.0) - 1.0);
|
|
normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
|
|
vec3 tmpvar_3;
|
|
tmpvar_3 = normal.xyz;
|
|
vec3 tmpvar_4;
|
|
tmpvar_4 = normalize (gl_TexCoord[1].xyz);
|
|
float atten;
|
|
atten = (texture2D (_LightTextureB0, vec2(dot (tmpvar_1, tmpvar_1))).w * textureCube (_LightTexture0, tmpvar_1).w);
|
|
vec4 c_i0_i1;
|
|
float tmpvar_5;
|
|
tmpvar_5 = (pow (max (0.0, dot (tmpvar_3, normalize ((tmpvar_4 + normalize (gl_TexCoord[2].xyz))))), (_Shininess * 128.0)) * texture2D (_GlossMap, tmpvar_2).w);
|
|
c_i0_i1.xyz = (((((texture2D (_MainTex, tmpvar_2).xyz * gl_Color.xyz) * _LightColor0.xyz) * max (0.0, dot (tmpvar_3, tmpvar_4))) + (_LightColor0.xyz * tmpvar_5)) * (atten * 2.0));
|
|
c_i0_i1.w = (((_LightColor0.w * tmpvar_5) * atten) * _Color.w);
|
|
c = c_i0_i1;
|
|
c.w = 0.0;
|
|
gl_FragData[0] = c;
|
|
}
|
|
|