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https://github.com/scratchfoundation/bgfx.git
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28 lines
960 B
Text
28 lines
960 B
Text
uniform float _Shininess;
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uniform sampler2D _MainTex;
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uniform vec4 _LightColor0;
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uniform sampler2D _GlossMap;
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uniform vec4 _Color;
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uniform sampler2D _BumpMap;
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void main ()
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{
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vec3 tmpvar_1;
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tmpvar_1 = gl_TexCoord[1].xyz;
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vec4 c;
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vec2 tmpvar_2;
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tmpvar_2 = gl_TexCoord[0].xy;
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vec4 normal;
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normal.xy = ((texture2D (_BumpMap, tmpvar_2).wy * 2.0) - 1.0);
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normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
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vec3 tmpvar_3;
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tmpvar_3 = normal.xyz;
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vec4 c_i0_i1;
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float tmpvar_4;
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tmpvar_4 = (pow (max (0.0, dot (tmpvar_3, normalize ((tmpvar_1 + normalize (gl_TexCoord[2].xyz))))), (_Shininess * 128.0)) * texture2D (_GlossMap, tmpvar_2).w);
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c_i0_i1.xyz = (((((texture2D (_MainTex, tmpvar_2).xyz * gl_Color.xyz) * _LightColor0.xyz) * max (0.0, dot (tmpvar_3, tmpvar_1))) + (_LightColor0.xyz * tmpvar_4)) * 2.0);
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c_i0_i1.w = ((_LightColor0.w * tmpvar_4) * _Color.w);
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c = c_i0_i1;
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c.w = 0.0;
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gl_FragData[0] = c;
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}
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