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https://github.com/scratchfoundation/bgfx.git
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35 lines
896 B
Text
35 lines
896 B
Text
uniform float _Shininess;
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uniform sampler2D _MainTex;
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uniform float _Cutoff;
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uniform vec4 _Color;
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uniform sampler2D _BumpMap;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0];
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vec3 tmpvar_2;
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tmpvar_2 = gl_TexCoord[1].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = gl_TexCoord[2].xyz;
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vec3 tmpvar_4;
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tmpvar_4 = gl_TexCoord[3].xyz;
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vec4 res;
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vec3 viewN;
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vec4 normal;
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normal.xy = ((texture2D (_BumpMap, tmpvar_1.zw).wy * 2.0) - 1.0);
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normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
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vec3 tmpvar_5;
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tmpvar_5 = normal.xyz;
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float x;
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x = ((texture2D (_MainTex, tmpvar_1.xy).w * _Color.w) - _Cutoff);
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if ((x < 0.0)) {
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discard;
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};
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viewN.x = dot (tmpvar_2, tmpvar_5);
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viewN.y = dot (tmpvar_3, tmpvar_5);
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viewN.z = dot (tmpvar_4, tmpvar_5);
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res.xyz = ((viewN * vec3(0.5, 0.5, -0.5)) + 0.5);
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res.w = _Shininess;
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gl_FragData[0] = res;
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}
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