mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
59 lines
1.1 KiB
Text
59 lines
1.1 KiB
Text
struct v2f {
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vec4 pos;
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vec2 texcoord;
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vec3 cubenormal;
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};
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uniform samplerCube _ToonShade;
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uniform sampler2D _MainTex;
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uniform vec4 _Color;
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vec4 frag (
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in v2f i
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)
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{
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vec4 cube;
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vec4 col;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, i.texcoord);
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vec4 tmpvar_2;
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tmpvar_2 = (_Color * tmpvar_1);
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col = tmpvar_2;
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vec4 tmpvar_3;
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tmpvar_3 = textureCube (_ToonShade, i.cubenormal);
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vec4 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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cube = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5.xyz = ((2.0 * cube.xyz) * col.xyz).xyz;
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tmpvar_5.w = col.w;
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return tmpvar_5;
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}
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void main ()
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{
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v2f xlt_i;
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vec4 xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i.pos = tmpvar_1;
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vec2 tmpvar_2;
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tmpvar_2 = gl_TexCoord[0].xy;
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vec2 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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xlt_i.texcoord = tmpvar_3;
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vec3 tmpvar_4;
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tmpvar_4 = gl_TexCoord[1].xyz;
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vec3 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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xlt_i.cubenormal = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = frag (xlt_i);
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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xl_retval = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8 = xl_retval.xyzw;
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vec4 tmpvar_9;
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tmpvar_9 = tmpvar_8;
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gl_FragData[0] = tmpvar_9;
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}
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