mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
51 lines
1.4 KiB
Text
51 lines
1.4 KiB
Text
uniform sampler2D _ShadowMapTexture;
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uniform vec4 _ProjectionParams;
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uniform vec4 _LightSplitsNear;
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uniform vec4 _LightSplitsFar;
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uniform vec4 _LightShadowData;
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void main ()
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{
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vec3 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0].xyz;
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vec3 tmpvar_2;
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tmpvar_2 = gl_TexCoord[1].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = gl_TexCoord[2].xyz;
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vec3 tmpvar_4;
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tmpvar_4 = gl_TexCoord[3].xyz;
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vec2 tmpvar_5;
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tmpvar_5 = gl_TexCoord[4].xy;
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vec3 tmpvar_6;
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tmpvar_6 = gl_TexCoord[5].xyz;
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vec4 res;
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float x;
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x = (fract (((tmpvar_6.y + (tmpvar_6.z * 0.1)) * 5.0)) - 0.5);
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if ((x < 0.0)) {
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discard;
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};
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_5.xxxx;
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vec4 tmpvar_8;
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tmpvar_8 = (vec4(greaterThanEqual (tmpvar_7, _LightSplitsNear)) * vec4(lessThan (tmpvar_7, _LightSplitsFar)));
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vec4 tmpvar_9;
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tmpvar_9.w = 1.0;
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tmpvar_9.xyz = ((((tmpvar_1 * tmpvar_8.x) + (tmpvar_2 * tmpvar_8.y)) + (tmpvar_3 * tmpvar_8.z)) + (tmpvar_4 * tmpvar_8.w));
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vec4 tmpvar_10;
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tmpvar_10 = texture2D (_ShadowMapTexture, tmpvar_9.xy);
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float tmpvar_11;
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if ((tmpvar_10.x < tmpvar_9.z)) {
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tmpvar_11 = _LightShadowData.x;
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} else {
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tmpvar_11 = 1.0;
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};
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res.x = clamp ((tmpvar_11 + clamp (tmpvar_5.y, 0.0, 1.0)), 0.0, 1.0);
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res.y = 1.0;
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vec2 enc;
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vec2 tmpvar_12;
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tmpvar_12 = fract ((vec2(1.0, 255.0) * (1.0 - (tmpvar_5.xxxx * _ProjectionParams.w)).x));
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enc = tmpvar_12;
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enc.x = (tmpvar_12.x - (tmpvar_12.y * 0.00392157));
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res.zw = enc;
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gl_FragData[0] = res;
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}
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