bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Surface_Slices2-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

30 lines
858 B
Text

uniform sampler2D unity_LightmapInd;
uniform sampler2D unity_Lightmap;
uniform sampler2D _MainTex;
uniform sampler2D _LightBuffer;
void main ()
{
vec3 tmpvar_1;
tmpvar_1 = gl_TexCoord[1].xyz;
vec4 tmpvar_2;
tmpvar_2 = gl_TexCoord[2];
vec3 tmpvar_3;
tmpvar_3 = gl_TexCoord[3].xyz;
vec4 light;
vec2 tmpvar_4;
tmpvar_4 = gl_TexCoord[0].xy;
float x;
x = (fract (((tmpvar_1.y + (tmpvar_1.z * 0.1)) * 5.0)) - 0.5);
if ((x < 0.0)) {
discard;
};
vec4 tmpvar_5;
tmpvar_5 = -(log2 (texture2DProj (_LightBuffer, tmpvar_2)));
light = tmpvar_5;
light.xyz = (tmpvar_5.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_3.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_3.xy).xyz), vec3(clamp (tmpvar_3.z, 0.0, 1.0))));
vec4 c;
c.xyz = (texture2D (_MainTex, tmpvar_4).xyz * light.xyz);
c.w = 0.0;
gl_FragData[0] = c;
}