mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-28 18:45:54 -05:00
27 lines
633 B
Text
27 lines
633 B
Text
uniform vec4 unity_Ambient;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _LightBuffer;
|
|
void main ()
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[1].xyz;
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[2];
|
|
vec4 light;
|
|
vec2 tmpvar_3;
|
|
tmpvar_3 = gl_TexCoord[0].xy;
|
|
float x;
|
|
x = (fract (((tmpvar_1.y + (tmpvar_1.z * 0.1)) * 5.0)) - 0.5);
|
|
if ((x < 0.0)) {
|
|
discard;
|
|
};
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = -(log2 (texture2DProj (_LightBuffer, tmpvar_2)));
|
|
light = tmpvar_4;
|
|
light.xyz = (tmpvar_4.xyz + unity_Ambient.xyz);
|
|
vec4 c;
|
|
c.xyz = (texture2D (_MainTex, tmpvar_3).xyz * light.xyz);
|
|
c.w = 0.0;
|
|
gl_FragData[0] = c;
|
|
}
|
|
|