bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Surface_ScreenPosAlbedo1-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

18 lines
464 B
Text

uniform vec4 unity_Ambient;
uniform sampler2D _MainTex;
uniform sampler2D _LightBuffer;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = gl_TexCoord[0];
vec4 light;
vec4 tmpvar_2;
tmpvar_2 = -(log2 (texture2DProj (_LightBuffer, gl_TexCoord[1])));
light = tmpvar_2;
light.xyz = (tmpvar_2.xyz + unity_Ambient.xyz);
vec4 c;
c.xyz = (texture2D (_MainTex, ((tmpvar_1.xy / tmpvar_1.w) * vec2(2.0, 1.0))).xyz * light.xyz);
c.w = 0.0;
gl_FragData[0] = c;
}