bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Surface_Rim-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

13 lines
306 B
Text

uniform sampler2D _MainTex;
uniform vec4 _LightColor0;
void main ()
{
vec4 c;
vec4 c_i0;
c_i0.xyz = ((texture2D (_MainTex, gl_TexCoord[0].xy).xyz * _LightColor0.xyz) * (max (0.0, dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz)) * 2.0));
c_i0.w = 0.0;
c = c_i0;
c.w = 0.0;
gl_FragData[0] = c;
}