bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Surface_Custom_Data2-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

18 lines
562 B
Text

uniform sampler2D unity_LightmapInd;
uniform sampler2D unity_Lightmap;
uniform sampler2D _LightBuffer;
void main ()
{
vec3 tmpvar_1;
tmpvar_1 = gl_TexCoord[2].xyz;
vec4 light;
vec4 tmpvar_2;
tmpvar_2 = -(log2 (texture2DProj (_LightBuffer, gl_TexCoord[1])));
light = tmpvar_2;
light.xyz = (tmpvar_2.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_1.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_1.xy).xyz), vec3(clamp (tmpvar_1.z, 0.0, 1.0))));
vec4 c;
c.xyz = (gl_TexCoord[0].xyz * light.xyz);
c.w = 0.0;
gl_FragData[0] = c;
}