bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Specular2-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

25 lines
870 B
Text

uniform sampler2D unity_LightmapInd;
uniform sampler2D unity_Lightmap;
uniform vec4 _SpecColor;
uniform sampler2D _MainTex;
uniform sampler2D _LightBuffer;
uniform vec4 _Color;
void main ()
{
vec3 tmpvar_1;
tmpvar_1 = gl_TexCoord[2].xyz;
vec4 light;
vec4 tmpvar_2;
tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
vec4 tmpvar_3;
tmpvar_3 = -(log2 (texture2DProj (_LightBuffer, gl_TexCoord[1])));
light = tmpvar_3;
light.xyz = (tmpvar_3.xyz + mix ((2.0 * texture2D (unity_LightmapInd, tmpvar_1.xy).xyz), (2.0 * texture2D (unity_Lightmap, tmpvar_1.xy).xyz), vec3(clamp (tmpvar_1.z, 0.0, 1.0))));
vec4 c;
float tmpvar_4;
tmpvar_4 = (tmpvar_3.w * tmpvar_2.w);
c.xyz = (((tmpvar_2.xyz * _Color.xyz) * light.xyz) + ((light.xyz * _SpecColor.xyz) * tmpvar_4));
c.w = ((tmpvar_2.w * _Color.w) + (tmpvar_4 * _SpecColor.w));
gl_FragData[0] = c;
}