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12 lines
251 B
Text
12 lines
251 B
Text
uniform sampler2D _UpTex;
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uniform vec4 _Tint;
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void main ()
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{
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vec4 col;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_UpTex, gl_TexCoord[0].xy);
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col.xyz = ((tmpvar_1.xyz + _Tint.xyz) - 0.5);
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col.w = (tmpvar_1.w * _Tint.w);
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gl_FragData[0] = col;
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}
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