bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Particles_Additive_(Soft)-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

11 lines
229 B
Text

uniform sampler2D _MainTex;
void main ()
{
vec4 prev;
vec4 tmpvar_1;
tmpvar_1 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
prev = tmpvar_1;
prev.xyz = (tmpvar_1.xyz * tmpvar_1.w);
gl_FragData[0] = prev;
}