mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
34 lines
1 KiB
Text
34 lines
1 KiB
Text
uniform vec4 unity_Ambient;
|
|
uniform sampler2D _ParallaxMap;
|
|
uniform float _Parallax;
|
|
uniform sampler2D _MainTex;
|
|
uniform sampler2D _LightBuffer;
|
|
uniform vec4 _Color;
|
|
uniform sampler2D _BumpMap;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec4 light;
|
|
vec2 tmpvar_2;
|
|
vec3 v;
|
|
vec3 tmpvar_3;
|
|
tmpvar_3 = normalize (gl_TexCoord[1].xyz);
|
|
v = tmpvar_3;
|
|
v.z = (tmpvar_3.z + 0.42);
|
|
tmpvar_2 = (((texture2D (_ParallaxMap, tmpvar_1.zw).w * _Parallax) - (_Parallax / 2.0)) * (tmpvar_3.xy / v.z));
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = (texture2D (_MainTex, (tmpvar_1.xy + tmpvar_2)) * _Color);
|
|
vec4 normal;
|
|
normal.xy = ((texture2D (_BumpMap, (tmpvar_1.zw + tmpvar_2)).wy * 2.0) - 1.0);
|
|
normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = -(log2 (texture2DProj (_LightBuffer, gl_TexCoord[2])));
|
|
light = tmpvar_5;
|
|
light.xyz = (tmpvar_5.xyz + unity_Ambient.xyz);
|
|
vec4 c_i0;
|
|
c_i0.xyz = (tmpvar_4.xyz * light.xyz);
|
|
c_i0.w = tmpvar_4.w;
|
|
gl_FragData[0] = c_i0;
|
|
}
|
|
|