mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
36 lines
1.1 KiB
Text
36 lines
1.1 KiB
Text
uniform sampler2D _ShadowMapTexture;
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uniform vec4 _ProjectionParams;
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uniform vec4 _LightSplitsNear;
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uniform vec4 _LightSplitsFar;
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uniform vec4 _LightShadowData;
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void main ()
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{
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vec2 tmpvar_1;
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tmpvar_1 = gl_TexCoord[4].xy;
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vec4 res;
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1.xxxx;
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vec4 tmpvar_3;
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tmpvar_3 = (vec4(greaterThanEqual (tmpvar_2, _LightSplitsNear)) * vec4(lessThan (tmpvar_2, _LightSplitsFar)));
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vec4 tmpvar_4;
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tmpvar_4.w = 1.0;
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tmpvar_4.xyz = ((((gl_TexCoord[0].xyz * tmpvar_3.x) + (gl_TexCoord[1].xyz * tmpvar_3.y)) + (gl_TexCoord[2].xyz * tmpvar_3.z)) + (gl_TexCoord[3].xyz * tmpvar_3.w));
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_ShadowMapTexture, tmpvar_4.xy);
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float tmpvar_6;
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if ((tmpvar_5.x < tmpvar_4.z)) {
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tmpvar_6 = _LightShadowData.x;
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} else {
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tmpvar_6 = 1.0;
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};
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res.x = clamp ((tmpvar_6 + clamp (tmpvar_1.y, 0.0, 1.0)), 0.0, 1.0);
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res.y = 1.0;
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vec2 enc;
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vec2 tmpvar_7;
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tmpvar_7 = fract ((vec2(1.0, 255.0) * (1.0 - (tmpvar_1.xxxx * _ProjectionParams.w)).x));
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enc = tmpvar_7;
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enc.x = (tmpvar_7.x - (tmpvar_7.y * 0.00392157));
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res.zw = enc;
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gl_FragData[0] = res;
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}
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