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8 lines
250 B
Text
8 lines
250 B
Text
uniform vec4 _LightPositionRange;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = fract ((vec4(1.0, 255.0, 65025.0, 160580992.0) * (length (gl_TexCoord[0].xyz) * _LightPositionRange.w)));
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gl_FragData[0] = (tmpvar_1 - (tmpvar_1.yzww * 0.00392157));
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}
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