bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-MobileBumpSpec-outES.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

31 lines
940 B
Text

varying lowp vec3 xlv_TEXCOORD3;
varying lowp vec3 xlv_TEXCOORD2;
varying mediump vec3 xlv_TEXCOORD1;
varying mediump vec2 xlv_TEXCOORD0;
uniform mediump float _Shininess;
uniform sampler2D _MainTex;
uniform lowp vec4 _LightColor0;
uniform sampler2D _BumpMap;
void main ()
{
lowp vec4 c;
lowp vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, xlv_TEXCOORD0);
lowp vec3 tmpvar_2;
tmpvar_2 = ((texture2D (_BumpMap, xlv_TEXCOORD0).xyz * 2.0) - 1.0);
lowp vec3 halfDir;
halfDir = xlv_TEXCOORD1;
lowp vec4 c_i0;
lowp float spec;
lowp float tmpvar_3;
tmpvar_3 = max (0.0, dot (tmpvar_2, halfDir));
mediump float tmpvar_4;
tmpvar_4 = (pow (tmpvar_3, (_Shininess * 128.0)) * tmpvar_1.w);
spec = tmpvar_4;
c_i0.xyz = ((((tmpvar_1.xyz * max (0.0, dot (tmpvar_2, xlv_TEXCOORD2))) + spec) * _LightColor0.xyz) * 2.0);
c_i0.w = 0.0;
c = c_i0;
c.xyz = (c_i0.xyz + (tmpvar_1.xyz * xlv_TEXCOORD3));
gl_FragData[0] = c;
}