mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
45 lines
1.4 KiB
Text
45 lines
1.4 KiB
Text
uniform sampler2D _TranslucencyMap;
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uniform sampler2D _MainTex;
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uniform vec4 _LightColor0;
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uniform float _Cutoff;
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uniform sampler2D _BumpSpecMap;
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void main ()
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{
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vec3 tmpvar_1;
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tmpvar_1 = gl_TexCoord[1].xyz;
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vec3 tmpvar_2;
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tmpvar_2 = gl_TexCoord[2].xyz;
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vec4 c;
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vec2 tmpvar_3;
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tmpvar_3 = gl_TexCoord[0].xy;
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vec4 tmpvar_4;
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tmpvar_4 = texture2D (_MainTex, tmpvar_3);
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vec3 tmpvar_5;
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tmpvar_5 = (tmpvar_4.xyz * gl_Color.xyz);
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vec4 tmpvar_6;
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tmpvar_6 = texture2D (_TranslucencyMap, tmpvar_3);
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float tmpvar_7;
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tmpvar_7 = (tmpvar_4.w * gl_Color.w);
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vec4 tmpvar_8;
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tmpvar_8 = texture2D (_BumpSpecMap, tmpvar_3);
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vec4 normal;
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normal.xy = ((tmpvar_8.wy * 2.0) - 1.0);
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normal.z = sqrt (((1.0 - (normal.x * normal.x)) - (normal.y * normal.y)));
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vec3 tmpvar_9;
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tmpvar_9 = normal.xyz;
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float x;
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x = (tmpvar_7 - _Cutoff);
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if ((x < 0.0)) {
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discard;
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};
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vec4 c_i0_i1;
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float tmpvar_10;
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tmpvar_10 = dot (tmpvar_9, tmpvar_1);
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float tmpvar_11;
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tmpvar_11 = max (0.0, -(tmpvar_10));
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c_i0_i1.xyz = ((((tmpvar_5 * (max (0.0, ((tmpvar_10 * 0.5) + 0.5)) + ((tmpvar_6.xyz * tmpvar_11) * 2.0))) + ((pow (max (0.0, dot (tmpvar_9, normalize ((tmpvar_1 + normalize (tmpvar_2))))), (tmpvar_8.x * 128.0)) * tmpvar_6.w) * (1.0 - clamp (ceil (tmpvar_11), 0.0, 1.0)))) * _LightColor0.xyz) * 2.0);
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c = c_i0_i1;
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c.w = tmpvar_7;
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gl_FragData[0] = c;
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}
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