bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Tree_Leaf_Shader_Rendertex-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

18 lines
378 B
Text

uniform sampler2D _MainTex;
uniform float _HalfOverCutoff;
void main ()
{
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
col = tmpvar_1;
col.xyz = (tmpvar_1.xyz * (gl_TexCoord[1].xyz * 2.0));
col.w = (tmpvar_1.w * (2.0 * _HalfOverCutoff));
float x;
x = (col.w - 1.0);
if ((x < 0.0)) {
discard;
};
gl_FragData[0] = col;
}