mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2025-02-17 20:31:57 -05:00
29 lines
810 B
Text
29 lines
810 B
Text
uniform sampler2D _MainTex;
|
|
uniform sampler2D _LightTextureB0;
|
|
uniform samplerCube _LightTexture0;
|
|
uniform vec4 _LightColor0;
|
|
uniform float _Cutoff;
|
|
void main ()
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[1].xyz;
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[2].xyz;
|
|
vec3 tmpvar_3;
|
|
tmpvar_3 = gl_TexCoord[3].xyz;
|
|
vec4 c;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color);
|
|
float x;
|
|
x = (tmpvar_4.w - _Cutoff);
|
|
if ((x < 0.0)) {
|
|
discard;
|
|
};
|
|
vec4 c_i0_i1;
|
|
c_i0_i1.xyz = ((tmpvar_4.xyz * _LightColor0.xyz) * ((max (0.0, dot (tmpvar_1, normalize (tmpvar_2))) * (texture2D (_LightTextureB0, vec2(dot (tmpvar_3, tmpvar_3))).w * textureCube (_LightTexture0, tmpvar_3).w)) * 2.0));
|
|
c_i0_i1.w = tmpvar_4.w;
|
|
c = c_i0_i1;
|
|
c.w = tmpvar_4.w;
|
|
gl_FragData[0] = c;
|
|
}
|
|
|