mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
217 lines
4.1 KiB
Text
217 lines
4.1 KiB
Text
struct v2f_img {
|
|
vec4 pos;
|
|
vec2 uv;
|
|
};
|
|
uniform vec4 unity_ShadowBlurParams;
|
|
uniform sampler2D _MainTex;
|
|
uniform vec4 _BlurOffsets[8];
|
|
float xll_saturate (
|
|
in float x
|
|
)
|
|
{
|
|
float tmpvar_1;
|
|
tmpvar_1 = clamp (x, 0.0, 1.0);
|
|
return tmpvar_1;
|
|
}
|
|
|
|
vec2 xll_saturate (
|
|
in vec2 x
|
|
)
|
|
{
|
|
vec2 tmpvar_1;
|
|
tmpvar_1 = clamp (x, 0.0, 1.0);
|
|
return tmpvar_1;
|
|
}
|
|
|
|
vec3 xll_saturate (
|
|
in vec3 x
|
|
)
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = clamp (x, 0.0, 1.0);
|
|
return tmpvar_1;
|
|
}
|
|
|
|
vec4 xll_saturate (
|
|
in vec4 x
|
|
)
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = clamp (x, 0.0, 1.0);
|
|
return tmpvar_1;
|
|
}
|
|
|
|
mat2 xll_saturate (
|
|
in mat2 m
|
|
)
|
|
{
|
|
vec2 tmpvar_1;
|
|
tmpvar_1 = clamp (m[0], 0.0, 1.0);
|
|
vec2 tmpvar_2;
|
|
tmpvar_2 = clamp (m[1], 0.0, 1.0);
|
|
mat2 tmpvar_3;
|
|
vec2 tmpvar_4;
|
|
tmpvar_4 = tmpvar_1;
|
|
tmpvar_3[0] = tmpvar_4;
|
|
vec2 tmpvar_5;
|
|
tmpvar_5 = tmpvar_2;
|
|
tmpvar_3[1] = tmpvar_5;
|
|
return tmpvar_3;
|
|
}
|
|
|
|
mat3 xll_saturate (
|
|
in mat3 m
|
|
)
|
|
{
|
|
vec3 tmpvar_1;
|
|
tmpvar_1 = clamp (m[0], 0.0, 1.0);
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = clamp (m[1], 0.0, 1.0);
|
|
vec3 tmpvar_3;
|
|
tmpvar_3 = clamp (m[2], 0.0, 1.0);
|
|
mat3 tmpvar_4;
|
|
vec3 tmpvar_5;
|
|
tmpvar_5 = tmpvar_1;
|
|
tmpvar_4[0] = tmpvar_5;
|
|
vec3 tmpvar_6;
|
|
tmpvar_6 = tmpvar_2;
|
|
tmpvar_4[1] = tmpvar_6;
|
|
vec3 tmpvar_7;
|
|
tmpvar_7 = tmpvar_3;
|
|
tmpvar_4[2] = tmpvar_7;
|
|
return tmpvar_4;
|
|
}
|
|
|
|
mat4 xll_saturate (
|
|
in mat4 m
|
|
)
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = clamp (m[0], 0.0, 1.0);
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = clamp (m[1], 0.0, 1.0);
|
|
vec4 tmpvar_3;
|
|
tmpvar_3 = clamp (m[2], 0.0, 1.0);
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = clamp (m[3], 0.0, 1.0);
|
|
mat4 tmpvar_5;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6 = tmpvar_1;
|
|
tmpvar_5[0] = tmpvar_6;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7 = tmpvar_2;
|
|
tmpvar_5[1] = tmpvar_7;
|
|
vec4 tmpvar_8;
|
|
tmpvar_8 = tmpvar_3;
|
|
tmpvar_5[2] = tmpvar_8;
|
|
vec4 tmpvar_9;
|
|
tmpvar_9 = tmpvar_4;
|
|
tmpvar_5[3] = tmpvar_9;
|
|
return tmpvar_5;
|
|
}
|
|
|
|
vec4 frag (
|
|
in v2f_img i
|
|
)
|
|
{
|
|
float shadow;
|
|
float diff;
|
|
float sampleDist;
|
|
vec4 sample;
|
|
int i_1;
|
|
float diffTolerance;
|
|
float radius;
|
|
float dist;
|
|
vec4 mask;
|
|
vec4 coord;
|
|
int tmpvar_1;
|
|
tmpvar_1 = 0;
|
|
i_1 = tmpvar_1;
|
|
vec4 tmpvar_2;
|
|
tmpvar_2.zw = vec2(0.0, 0.0);
|
|
tmpvar_2.xy = i.uv.xy;
|
|
vec4 tmpvar_3;
|
|
tmpvar_3 = tmpvar_2;
|
|
coord = tmpvar_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = texture2D (_MainTex, coord.xy);
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = tmpvar_4;
|
|
mask = tmpvar_5;
|
|
float tmpvar_6;
|
|
tmpvar_6 = (mask.z + (mask.w / 255.0));
|
|
dist = tmpvar_6;
|
|
float tmpvar_7;
|
|
tmpvar_7 = xll_saturate ((unity_ShadowBlurParams.y / (1.0 - dist)));
|
|
float tmpvar_8;
|
|
tmpvar_8 = tmpvar_7;
|
|
radius = tmpvar_8;
|
|
float tmpvar_9;
|
|
tmpvar_9 = unity_ShadowBlurParams.x;
|
|
diffTolerance = tmpvar_9;
|
|
vec2 tmpvar_10;
|
|
tmpvar_10 = (mask.xy * diffTolerance);
|
|
mask.xy = tmpvar_10.xy.xy;
|
|
while (true) {
|
|
if (!((i_1 < 8))) {
|
|
break;
|
|
};
|
|
vec4 tmpvar_11;
|
|
tmpvar_11 = texture2D (_MainTex, (coord + (radius * _BlurOffsets[i_1])).xy);
|
|
vec4 tmpvar_12;
|
|
tmpvar_12 = tmpvar_11;
|
|
sample = tmpvar_12;
|
|
float tmpvar_13;
|
|
tmpvar_13 = (sample.z + (sample.w / 255.0));
|
|
sampleDist = tmpvar_13;
|
|
float tmpvar_14;
|
|
tmpvar_14 = (dist - sampleDist);
|
|
diff = tmpvar_14;
|
|
float tmpvar_15;
|
|
tmpvar_15 = abs (diff);
|
|
float tmpvar_16;
|
|
tmpvar_16 = xll_saturate ((diffTolerance - tmpvar_15));
|
|
float tmpvar_17;
|
|
tmpvar_17 = tmpvar_16;
|
|
diff = tmpvar_17;
|
|
vec2 tmpvar_18;
|
|
tmpvar_18 = (mask.xy + (diff * sample.xy));
|
|
mask.xy = tmpvar_18.xy.xy;
|
|
int _post_incdec_tmp;
|
|
_post_incdec_tmp = i_1;
|
|
int tmpvar_19;
|
|
tmpvar_19 = (i_1 + 1);
|
|
i_1 = tmpvar_19;
|
|
};
|
|
float tmpvar_20;
|
|
tmpvar_20 = (mask.x / mask.y);
|
|
shadow = tmpvar_20;
|
|
vec4 tmpvar_21;
|
|
tmpvar_21 = vec4(shadow);
|
|
return tmpvar_21;
|
|
}
|
|
|
|
void main ()
|
|
{
|
|
v2f_img xlt_i;
|
|
vec4 xl_retval;
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
|
|
xlt_i.pos = tmpvar_1;
|
|
vec2 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[0].xy;
|
|
vec2 tmpvar_3;
|
|
tmpvar_3 = tmpvar_2;
|
|
xlt_i.uv = tmpvar_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = frag (xlt_i);
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = tmpvar_4;
|
|
xl_retval = tmpvar_5;
|
|
vec4 tmpvar_6;
|
|
tmpvar_6 = xl_retval.xyzw;
|
|
vec4 tmpvar_7;
|
|
tmpvar_7 = tmpvar_6;
|
|
gl_FragData[0] = tmpvar_7;
|
|
}
|
|
|