bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Sepiatone_Effect-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

11 lines
315 B
Text

uniform sampler2D _MainTex;
void main ()
{
vec4 xlat_var_output;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
xlat_var_output = (vec4(0.191, -0.054, -0.221, 0.0) + dot (vec3(0.299, 0.587, 0.114), tmpvar_1.xyz));
xlat_var_output.w = tmpvar_1.w;
gl_FragData[0] = xlat_var_output;
}