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11 lines
315 B
Text
11 lines
315 B
Text
uniform sampler2D _MainTex;
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void main ()
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{
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vec4 xlat_var_output;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
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xlat_var_output = (vec4(0.191, -0.054, -0.221, 0.0) + dot (vec3(0.299, 0.587, 0.114), tmpvar_1.xyz));
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xlat_var_output.w = tmpvar_1.w;
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gl_FragData[0] = xlat_var_output;
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}
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