mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2025-02-17 20:31:57 -05:00
59 lines
1.2 KiB
Text
59 lines
1.2 KiB
Text
struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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uniform sampler2D _MainTex;
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vec4 frag (
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in v2f_img i
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)
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{
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vec4 xlat_var_output;
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vec4 sepiaConvert;
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float Y;
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vec4 original;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.191, -0.054, -0.221, 0.0);
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sepiaConvert = tmpvar_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, i.uv);
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vec4 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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original = tmpvar_3;
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float tmpvar_4;
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tmpvar_4 = dot (vec3(0.299, 0.587, 0.114), original.xyz);
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float tmpvar_5;
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tmpvar_5 = tmpvar_4;
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Y = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = (sepiaConvert + Y);
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xlat_var_output = tmpvar_6;
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float tmpvar_7;
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tmpvar_7 = original.w;
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xlat_var_output.w = vec4(tmpvar_7).w;
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return xlat_var_output;
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}
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void main ()
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{
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v2f_img xlt_i;
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vec4 xl_retval;
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vec4 tmpvar_1;
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tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i.pos = tmpvar_1;
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vec2 tmpvar_2;
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tmpvar_2 = gl_TexCoord[0].xy;
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vec2 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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xlt_i.uv = tmpvar_3;
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vec4 tmpvar_4;
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tmpvar_4 = frag (xlt_i);
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vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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xl_retval = tmpvar_5;
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vec4 tmpvar_6;
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tmpvar_6 = xl_retval.xyzw;
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vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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gl_FragData[0] = tmpvar_7;
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}
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