bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Noise_Shader_RGB-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

15 lines
469 B
Text

uniform sampler2D _ScratchTex;
uniform sampler2D _MainTex;
uniform vec4 _Intensity;
uniform sampler2D _GrainTex;
void main ()
{
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
col = tmpvar_1;
col.xyz = (tmpvar_1.xyz + (((texture2D (_GrainTex, gl_TexCoord[1].xy).xyz * 2.0) - 1.0) * _Intensity.x));
col.xyz = (col.xyz + (((texture2D (_ScratchTex, gl_TexCoord[2].xy).xyz * 2.0) - 1.0) * _Intensity.y));
gl_FragData[0] = col;
}