bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Internal-GUITextureBlit-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

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Text

uniform sampler2D _MainTex;
uniform sampler2D _GUIClipTexture;
void main ()
{
vec4 col;
col.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * gl_Color.xyz);
col.w = (gl_Color.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w);
gl_FragData[0] = col;
}