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16 lines
432 B
Text
16 lines
432 B
Text
uniform sampler2D _RampTex;
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uniform float _RampOffset;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 xlat_var_output;
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
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vec2 tmpvar_2;
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tmpvar_2.y = 0.5;
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tmpvar_2.x = (dot (tmpvar_1.xyz, vec3(0.22, 0.707, 0.071)) + _RampOffset);
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xlat_var_output = texture2D (_RampTex, tmpvar_2);
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xlat_var_output.w = tmpvar_1.w;
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gl_FragData[0] = xlat_var_output;
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}
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