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19 lines
559 B
Text
19 lines
559 B
Text
uniform sampler2D _MainTex;
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uniform vec4 _Color;
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void main ()
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{
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vec4 tmpvar_1[4];
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tmpvar_1[0] = gl_TexCoord[0];
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tmpvar_1[1] = gl_TexCoord[1];
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tmpvar_1[2] = gl_TexCoord[2];
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tmpvar_1[3] = gl_TexCoord[3];
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vec4 c;
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vec4 tmpvar_2;
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tmpvar_2 = ((((texture2D (_MainTex, tmpvar_1[0].xy) + texture2D (_MainTex, tmpvar_1[1].xy)) + texture2D (_MainTex, tmpvar_1[2].xy)) + texture2D (_MainTex, tmpvar_1[3].xy)) / 4.0);
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c = tmpvar_2;
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c.xyz = (tmpvar_2.xyz * _Color.xyz);
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c.xyz = (c.xyz * (tmpvar_2.w + _Color.w));
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c.w = 0.0;
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gl_FragData[0] = c;
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}
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