bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Glow_Downsample-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

19 lines
559 B
Text

uniform sampler2D _MainTex;
uniform vec4 _Color;
void main ()
{
vec4 tmpvar_1[4];
tmpvar_1[0] = gl_TexCoord[0];
tmpvar_1[1] = gl_TexCoord[1];
tmpvar_1[2] = gl_TexCoord[2];
tmpvar_1[3] = gl_TexCoord[3];
vec4 c;
vec4 tmpvar_2;
tmpvar_2 = ((((texture2D (_MainTex, tmpvar_1[0].xy) + texture2D (_MainTex, tmpvar_1[1].xy)) + texture2D (_MainTex, tmpvar_1[2].xy)) + texture2D (_MainTex, tmpvar_1[3].xy)) / 4.0);
c = tmpvar_2;
c.xyz = (tmpvar_2.xyz * _Color.xyz);
c.xyz = (c.xyz * (tmpvar_2.w + _Color.w));
c.w = 0.0;
gl_FragData[0] = c;
}