bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_Edge_Detect_X-ir.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

84 lines
1.6 KiB
Text

struct v2f {
vec4 pos;
vec2 uv[3];
};
uniform float _Treshold;
uniform sampler2D _MainTex;
vec4 frag (
in v2f i
)
{
float len;
vec3 diff;
vec3 p3;
vec3 p2;
vec3 p1;
vec4 original;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, i.uv[0]);
vec4 tmpvar_2;
tmpvar_2 = tmpvar_1;
original = tmpvar_2;
vec3 tmpvar_3;
tmpvar_3 = original.xyz;
p1 = tmpvar_3;
vec4 tmpvar_4;
tmpvar_4 = texture2D (_MainTex, i.uv[1]);
vec3 tmpvar_5;
tmpvar_5 = tmpvar_4.xyz;
p2 = tmpvar_5;
vec4 tmpvar_6;
tmpvar_6 = texture2D (_MainTex, i.uv[2]);
vec3 tmpvar_7;
tmpvar_7 = tmpvar_6.xyz;
p3 = tmpvar_7;
vec3 tmpvar_8;
tmpvar_8 = (((p1 * 2.0) - p2) - p3);
diff = tmpvar_8;
float tmpvar_9;
tmpvar_9 = dot (diff, diff);
float tmpvar_10;
tmpvar_10 = tmpvar_9;
len = tmpvar_10;
if ((len >= _Treshold)) {
vec3 tmpvar_11;
tmpvar_11 = vec3(0.0, 0.0, 0.0);
original.xyz = tmpvar_11.xyz.xyz;
};
return original;
}
void main ()
{
v2f xlt_i;
vec4 xl_retval;
vec4 tmpvar_1;
tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_i.pos = tmpvar_1;
vec2 tmpvar_2;
tmpvar_2 = gl_TexCoord[0].xy;
vec2 tmpvar_3;
tmpvar_3 = tmpvar_2;
xlt_i.uv[0] = tmpvar_3;
vec2 tmpvar_4;
tmpvar_4 = gl_TexCoord[1].xy;
vec2 tmpvar_5;
tmpvar_5 = tmpvar_4;
xlt_i.uv[1] = tmpvar_5;
vec2 tmpvar_6;
tmpvar_6 = gl_TexCoord[2].xy;
vec2 tmpvar_7;
tmpvar_7 = tmpvar_6;
xlt_i.uv[2] = tmpvar_7;
vec4 tmpvar_8;
tmpvar_8 = frag (xlt_i);
vec4 tmpvar_9;
tmpvar_9 = tmpvar_8;
xl_retval = tmpvar_9;
vec4 tmpvar_10;
tmpvar_10 = xl_retval.xyzw;
vec4 tmpvar_11;
tmpvar_11 = tmpvar_10;
gl_FragData[0] = tmpvar_11;
}