bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Decal-out.txt
Branimir Karadzic dee3fe5266 Initial commit.
2012-04-03 20:30:07 -07:00

27 lines
680 B
Text

uniform sampler2D _MainTex;
uniform vec4 _LightColor0;
uniform sampler2D _DecalTex;
uniform vec4 _Color;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = gl_TexCoord[0];
vec4 c;
vec4 c_i0;
vec4 tmpvar_2;
tmpvar_2 = texture2D (_MainTex, tmpvar_1.xy);
c_i0 = tmpvar_2;
vec4 tmpvar_3;
tmpvar_3 = texture2D (_DecalTex, tmpvar_1.zw);
c_i0.xyz = mix (tmpvar_2.xyz, tmpvar_3.xyz, tmpvar_3.www);
vec4 tmpvar_4;
tmpvar_4 = (c_i0 * _Color);
c_i0 = tmpvar_4;
vec4 c_i0_i1;
c_i0_i1.xyz = ((tmpvar_4.xyz * _LightColor0.xyz) * (max (0.0, dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz)) * 2.0));
c_i0_i1.w = tmpvar_4.w;
c = c_i0_i1;
c.w = 0.0;
gl_FragData[0] = c;
}